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  1. Modding Din's
  2. [WIP/BETA] ** Deeper Dins ** Class and Balance Overhaul.
  3. What's a mod?
  4. How to translate?
  5. [Help] Modding frequency of monsters
  6. [Release] Din's Additionals
  7. [MOD REQUEST] - Disable cave-ins
  8. Safer cave-ins
  9. *AddedOnKill
  10. More magic items mod help
  11. parameter question
  12. Unlock Modes Mod
  13. Din's Curse Mod SDK
  14. [Release] Simple XP Gain Modification
  15. Some Simple Questions on Mods
  16. picking 3 masteries for hybrids...
  17. possible to add more classes?
  18. MagicModifiers...
  19. Starting Backpack Mod
  20. Adding the DoP bookshelf
  21. Permanent stat boosts?
  22. Player gates and teleportation items
  23. Summoned Creatures Heal
  24. item generation information...
  25. Naming Hybrids
  26. change dialogue with npcs?
  27. Messing with Experience in Multiplayer
  28. Skills no longer increase in SP cost as you put points in them
  29. [Release] Increased Stack Size
  30. Changing the fonts
  31. Possible to have a skill consume money upon use?
  32. Din's Curse German Mod
  33. Mod request: No abandon penalty
  34. [Released] CowardsDieInShame
  35. Brighter Dungeons Mod
  36. [WIP/Pre-Alpha] New Class: Summoner
  37. Question: removing borders from 'show items on ground' labels
  38. AutoAttack mod
  39. Ui mod?
  40. REL- simple mod, WOW itemcolors
  41. FAQ : How to mod Din's Curse!
  42. Random Questions
  43. Modding Inquiries
  44. No town attacks mod
  45. Custom font issue
  46. Allow Movement While Casting Mod
  47. Mac guy, new to DC, and having difficulties modding
  48. Has anybody made a fixed dungeon level?
  49. Item Syntax
  50. Windowed Mode
  51. Mod Request: HC Shared Stash
  52. No Pentagrams Mod
  53. Level Design
  54. Change color/style onfloor items
  55. Mod request...
  56. Fewer Webs Mod
  57. Din's Curse: Overdrive
  58. Camera Control
  59. Alternate ways to get access to in game developer mode?
  60. Question about mergeWith for UI: Game vs. Player
  61. Right Aligned based positioning?
  62. Request for input: Item description colouring
  63. Limits with Modding Dungeon Levels ?
  64. Hotkeys for 2nd bar of shorctus Mod
  65. Mod request: Auto-pause (and Mac SDK)
  66. [Help] Linking
  67. partyMember*.mnu (simple) question
  68. Ability to make Abstract Widget "classes" or user defined Widget Types?
  69. How to relocate MiniMap?
  70. Mod - mellowUI
  71. add*Command documentation?
  72. Console command for loading an Item?
  73. Adding a new menu?
  74. Ability to add stories?
  75. HealthRegen params take >= 0 values only?
  76. Min level for weapons not the same as equipment?
  77. RFC: Monk class (beta)
  78. Mod: Architems
  79. Mod: Holiday Items (for fun only)
  80. +Skills items?
  81. Is it possible to...
  82. Where to Put Expansion Mods?
  83. SkillSlot Positioning not available in the Skill menu?
  84. updated 3 class hybrids (Demon War)
  85. Where to Put Expansion Mods?
  86. Colorblindmod
  87. Volume mod
  88. Request! 3 Specialty Hybrid
  89. No need to set Legend rarity?
  90. Community mod thread?
  91. How do i edit the GDB files?
  92. How do I mod .snd bank files?
  93. Extend special tile 'life'?
  94. Control info level of the dev console?
  95. Dvorak Keyboard Layout (Mac) - Mod
  96. Modding dungeon layout
  97. Items Mod
  98. skeletons mod
  99. Passive Skills/Abilities
  100. Set Initial Player Stats ?
  101. StatusEffectIcons on Client Entities
  102. The Balance Thread
  103. NPC armor types
  104. Bag mod
  105. Happy NPCs
  106. Mod help required: Increased Stash
  107. Mod: Bag prerequisite remover
  108. Questions: scale Monsters, NPC and player; death animation speed
  109. Mod: Gas leak minimizer
  110. Have town layouts as dungeon levels
  111. [mod] Test Character Level Cheat
  112. [cumulative] Topic for Q&A about modding UI and other aspects of DC
  113. Names, Titles, etc - what commands are there
  114. Modding Prices/Stack Size
  115. Question about MNUs
  116. Thief and Trickster passive abilities
  117. StrengthTime
  118. Make all altars have equal time
  119. Mod: Paper doll mover
  120. Mod: Stash scaler
  121. Mod: Quest window no-unpause
  122. menu buttons
  123. Base crits, crushes etc
  124. SilentHateChange
  125. item dropp rate changes!help plz
  126. A bit about the camera
  127. DamageOnHitInflation
  128. EnhanceStatusEffect
  129. Class Composition
  130. Widescreen UI Design / Please Help
  131. help with adding a skill
  132. Overriding
  133. MagicAttack
  134. ctx
  135. The Extra Balance Mod
  136. Item Generation
  137. Teleport Stone
  138. How to save mods
  139. All Mods
  140. New race for DS?
  141. Leprechaun Money
  142. StandStillToCast
  143. Magic Modifier Limits
  144. Mod Shield and covers all classes
  145. Questions about modeling!
  146. Skills per level
  147. Get rid of spell graphics?
  148. Regen of Din's Alter
  149. Turn off HardCore?
  150. Lich form
  151. Rylor Bomb mod
  152. Splitting Gold
  153. [Mod] New spell: Pet Attack (v1.0)
  154. ItemRequirement
  155. Request: base mana
  156. French translation / Traduction franšaise [EN/FR]
  157. mod in multi?
  158. Races for DC
  159. Removing a slot
  160. Single Skill Sheets mod
  161. list of console commands and quick tutorial on modding
  162. is it possible to dual wield items
  163. Armor Percentages
  164. Need Ideas on new classes
  165. Modifiers on normal items
  166. Changing NPC Outline Colour
  167. Poison resistance
  168. New Class Mod
  169. Portal Stone Hotkey
  170. Externalizing character options
  171. Modding random names for boss monsters
  172. Immunity?
  173. Negative Multipliers
  174. Money rewards from Quests
  175. Next patch requests
  176. ParentMonsterType
  177. Spawn variables
  178. Monster levels
  179. NPC communication via status effects
  180. Morale
  181. Monster commands
  182. Monster Factions
  183. Making mages move around
  184. ChaseTime
  185. Unique Monster Enhancements
  186. Quest generation params
  187. Scarabus Explosion
  188. Money Drops
  189. Item commands
  190. Unique Monster Spawning
  191. Monster attack animations
  192. Light and projectiles
  193. Making chests disappear faster
  194. IdentifyTime and OpenTime
  195. Invalid UICondition
  196. MOD: Smooth Sailing
  197. Using player attributes
  198. Questions about summoned pets
  199. Visiting vendors
  200. Repair Cost
  201. Item creation
  202. Making NPCs drop equipped items on death
  203. FoodSpecificBonus
  204. [Release] Faster Lifestones
  205. Bluddy's UI Mod
  206. Status effect questions
  207. [Release] NPC Full Equipment
  208. Font size
  209. [Release] Larger Teleport Stone
  210. Possible to change what Raise Dead works on?
  211. Ist there a mod to see further in the dungeon?
  212. Item Drop Mod: Only dropping Flatbows
  213. NPCs
  214. Quest stuff
  215. Model File formats
  216. Mod help - letting Warriors use cape
  217. Can someone make me a mod where everything I kill drops rare items and uniques
  218. Townsfolk & Bows
  219. Changing attributes and skill points gained per level
  220. Externalized game logic
  221. a couple of mod questions
  222. MustHavePower
  223. Increase Beastmaster Chance
  224. plate armor as a warrior
  225. Merging Overland Maps from DoP into Din's?
  226. could someone help me with a haggling skill
  227. The minimap position...it ANNOYS me >:(
  228. Increase bare handed damage
  229. could we get a list of colors the game knows or information as to where to look?
  230. How do i add skills
  231. Dual weilding
  232. Plague Bringer and their Larva
  233. Killing Pets
  234. Is there an Xp mod?
  235. Skills
  236. health mod
  237. Runspeed Mod
  238. Mod Idea: Gifted Chosen Ones with hard lives...?
  239. Adding a new class.
  240. Why no steam workshop for mods?
  241. Din's Curse has a cache somewhere?
  242. Mod update question
  243. Health mod
  244. Hunger bar mod
  245. Raise Boss
  246. [Newbie] Modding help
  247. Mod Variable Descriptions
  248. Quick questions
  249. New dungeon question
  250. Data Files for Prior Versions?