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Neophyte Coprolite
09-05-2008, 07:09 PM
I'm not sure if some other priest has discovered this strategy or not.

To beat another covenant which is aggressive, I conduct a raid. I ensure all my covenant members have been "strengthened" first. I have 3 stealth rogues and one mage. We are all above the 60th level.

Currently I am 67 Master Priest Level. I find if I stay and fight I am defeated and have to resurrect within 10 seconds.

What I do is this: I put the game on Pause. Before I take the game off Pause, I find the nearest exit and run for it, . Then I feed food and also heal all my Covenant members from afar. This way I defeat the Covenant I am raiding, 98% of the time.

Then I move on.

Has anyone else experienced this?

(name here)
09-05-2008, 10:03 PM
I did somthing like that once. I also like forming up outside their covenant house and charging them with warriors.

Delve
09-05-2008, 11:37 PM
Yeah, the 'target from anywhere' trick is pretty effective when you abuse it during a raid. You can sit right next to your 'stone and keep all your mates in tippity top shape while they grind down just about anyone in town, as long as they stay engaged.

That said, it's pretty boring that way :)

LordLabyrinth
09-06-2008, 02:20 PM
Yeah, the 'target from anywhere' trick is pretty effective when you abuse it during a raid. You can sit right next to your 'stone and keep all your mates in tippity top shape while they grind down just about anyone in town, as long as they stay engaged.

That said, it's pretty boring that way :)

That's why you play hardcore loner priest for challenge. Too bad they don't last more than 10 lvls before biting the dust.

scragar
09-06-2008, 03:23 PM
That's why you play hardcore loner priest for challenge. Too bad they don't last more than 10 lvls before biting the dust.

I can prove you wrong on that, I've got one at level 12 :P

Neophyte Coprolite
09-06-2008, 06:22 PM
Yeah, the 'target from anywhere' trick is pretty effective when you abuse it during a raid. You can sit right next to your 'stone and keep all your mates in tippity top shape while they grind down just about anyone in town, as long as they stay engaged.

That said, it's pretty boring that way :)

Thank goodness each of us has a different vision of playing a game like this. To me it's not boring, just fun. And I prefer Alliances with one or two covenants, rather than decimate all and sundry. My approach is cooperation not everyone is an enemy.

Delve
09-07-2008, 03:44 PM
I generally get almost everyone in mutual protection treaties until shortly before I clear the story quests. By that time they're pretty much all at each other's throats and I just sort of pick sides. Assuming I don't get dragged in by mutual protection beforehand, I can't always get everyone in my circle.

LordLabyrinth
09-11-2008, 03:43 PM
I can prove you wrong on that, I've got one at level 12 :P

So what level is it now? How do you keep it from getting overwhelmed by other covenants? Do you do so by playing with lower level covenants?

scragar
09-11-2008, 05:00 PM
I've not played the character much, when I did though my goal was to concentrate on keeping everyone happy(or at war with each other and not me), while I went off exploring(My strategy in combat is to make the gate, attack, heal, attack, heal... retreat back to house for more healing, return to where I was to finish the fight, then advance a tiny distance and repeate(oh, and if your nearly dead save and exit, that way you don't die, you get to restart near your file stone then with all the status effects gone) -- and put a lot of points into vitality, which is a must for any hardcore character)

Oh, and the character has had an alliance victory(I'd rather not have pushed a war there :P), so it's not impossible to play...

LordLabyrinth
09-12-2008, 05:29 PM
Hey, is there a way to improve relationship between two different covenants? If you have good relationship with both of them and you see their relationship with each other drop, can you do something about keeping them from going to war?

Delve
09-12-2008, 06:51 PM
If there is I haven't figured it out yet. Once they start declaring war on each other you can force them to declare peace, but unless it's changed since I played last (which has been a while :( ) that only raises the friendlyness on one side of the relation and they declare war again as soon as you leave the relations screen.

scragar
09-12-2008, 08:59 PM
if you make a mutual protection pack with them both you can act as a pretty serious threat against them declaring war, which is a small solution, but now, there's no real way to make them like each other, eventualy they will decide your threat isn't enough and start raiding each other.