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Shadow
10-13-2008, 09:12 PM
Kivi's Underworld is now in Open Beta for both Windows and Mac. If you want to participate, head over to the Kivi Open Beta page (http://www.soldak.com/Kivis-Underworld/Demo.html) and download the open beta installer for either platform (about 40MB). Please try out Kivi's Underworld and give us lots of feedback. This way we can make Kivi's Underworld as fun of a game as possible. Feel free to email your feedback or post in these forums.

scragar
10-13-2008, 10:34 PM
w00t, it's half 2 in the morning, but I think I'm gonna throw a couple of hours in before bed, I'll only get woke up at 6:39 needing sleep anyway :P

BasiliskWrangler
10-14-2008, 02:17 AM
Hey Steven- just played the beta for about 30 minutes. Very fun! I'm sure this will sell well for you!

My only suggestion is that I didn't understand the interface too well. I was getting a message saying my inventory was full, but nowhere was I able to find an icon to open my inventory window. I tend to not read much before hand (just jumped right in, no tutorial) so I prefer when the interface is really fool-proof. ;)

Anyways, good job man. I'll play more in my spare time and report back.

-Thomas-

krozman
10-14-2008, 03:46 AM
Ok, i've played the first two levels, and I have a few suggestions.

1. the game is too easy. I know that's easy coming from me, the resident hardcore mode person, but right now you can sleepwalk through the levels without challenge.

2. There is a small delay / period of time between opening a chest and actually being able to loot the items. Is this intentional? Seemed annoying after a while when I was trying to get massive kill awards when I had to go back for items that couldn't keep up with me.

3. Perhaps i'm a perfectionist, but if I don't find a secret in the early area and I go through a portal, I can't go back. That's annoying, but I easily see why you don't allow people to go back and forth (the portal then becoming an exploit).

4. I assume action sounds aren't in yet. Probably goes without saying.

5. Maybe it's not implemented yet, but you need to add skills. Like.......15 more. I always though DoP had too few and this one seems remarkably streamlined. I like the ability to choose two warriors and make more customization (rather than just offense/defense, which is what it seems to be now).

6. I tried to get the award where you can't kill a monster. See, thats a great award. on Level 1 I almost made it too. Final hall got trapped.

7. On awards. Some of them you inevitably get just becuase you've played a few levels and, in my opinion, should be deleted. Awards require special effort, so pump up the requirements and you'll make the playerbase replay levels just to get awards. Have a "perfection" (all secrets found, all gold trophies, no death) award for me too.


Overall, though, fun times.

Shadow
10-14-2008, 11:57 AM
1. the game is too easy. I know that's easy coming from me, the resident hardcore mode person, but right now you can sleepwalk through the levels without challenge.

What difficulty did you choose for your user? You in particular should be in at least hard, if not hardcore.

2. There is a small delay / period of time between opening a chest and actually being able to loot the items. Is this intentional? Seemed annoying after a while when I was trying to get massive kill awards when I had to go back for items that couldn't keep up with me.

Kind of. You can't loot them till they hit the ground. At one point in time, you would loot them before you even realized that they spawned which was a problem.

4. I assume action sounds aren't in yet. Probably goes without saying.

All of the sounds aren't in yet, but is there anything specific you think is missing?

5. Maybe it's not implemented yet, but you need to add skills. Like.......15 more. I always though DoP had too few and this one seems remarkably streamlined. I like the ability to choose two warriors and make more customization (rather than just offense/defense, which is what it seems to be now).

The skills are all in there. At least what we have planned. We have mostly shifted the choice from which skills you want to use to which character you wish to use.

7. On awards. Some of them you inevitably get just becuase you've played a few levels and, in my opinion, should be deleted. Awards require special effort, so pump up the requirements and you'll make the playerbase replay levels just to get awards. Have a "perfection" (all secrets found, all gold trophies, no death) award for me too.


We tried to split the awards into easy and hard. There are a few that are fairly easy, just to get you interested in the awards, but most of them you really do have to work at.

There is an award for finding most of the secrets in the game, and one for getting all gold trophies, and one for making it through all of the adventures without dying, and even the ultimate award of having to get all of the awards. If you manage to get the ultimate award, you have basically managed to do all of those things that you suggested.

Ergonpandilus
10-14-2008, 01:09 PM
Kivi, in my mother tongue finnish, is a stone or a rock. ;)

Just downloaded the beta and I will give feedback as soon as I've installed and played it a little bit.

EDIT:

OK, played a little bit and it actually runs smoother than DoP in my MSI Wind netbook laptop and in 1024x600 resolution. :D

How about if the game would start with desktop resolution?

The UI also was much better, like options for example. It's not necessary to have that many options like in DoP.

But didn't like the simple gameplay with health potions and "redkeys" that much...

krozman
10-14-2008, 04:13 PM
Allright, i've played it all and I have a few updated comments.

1. Probably the worst problem is really the sound. Most of the game is completely silent, with no sound effects for anything going on in the game, causing a disconnect. I would have sound effects put in, including but not limited to the following:
a. Error when not enough mana to execute strike.
b. sound when picking up item
c. sound when monster dies.
d. sounds when special attack performed.

Yots
10-15-2008, 04:06 PM
I played the whole beta and was very disapointed in the game.

You put out a great game in DOP, i love playing it. Kivi's Underworld would have

been a great game 10 years ago but not today, I'm sorry to say it but with

all the games out now with great graphics I would have to pass on this game

but Kudos on DOP.

Yots

Shadow
10-15-2008, 04:09 PM
Allright, i've played it all and I have a few updated comments.

1. Probably the worst problem is really the sound. Most of the game is completely silent, with no sound effects for anything going on in the game, causing a disconnect. I would have sound effects put in, including but not limited to the following:
a. Error when not enough mana to execute strike.
b. sound when picking up item
c. sound when monster dies.
d. sounds when special attack performed.

You should be hearing sounds for all of those. What sounds are you hearing?

krozman
10-15-2008, 05:41 PM
All I hear is background, SOME of the time. Most of the time I hear absolutely nothing., So thats not normal? heh

Shadow
10-15-2008, 07:00 PM
All I hear is background, SOME of the time. Most of the time I hear absolutely nothing., So thats not normal? heh

No, that's not normal. I assume sounds worked fine in DoP, right?

krozman
10-16-2008, 12:29 AM
ummmm, now that I think about it, the only sounds in DoP I ever had was background sound and quest acquisition and completion. Were there other sounds in DoP?

Shadow
10-16-2008, 09:25 AM
Yes, there were plenty of combat sounds, skill sounds, item use sounds, etc. You really should upgrade your sound drivers and see if sounds will play correctly then.

Delve
10-16-2008, 11:18 AM
ummmm, now that I think about it, the only sounds in DoP I ever had was background sound and quest acquisition and completion. Were there other sounds in DoP?

Yikes! You've been missing out man!

krozman
10-16-2008, 12:34 PM
Maybe thats why i'm so good at loner hardcore. I don't have all those pesky sounds to deal with.

PINBALL WIZARD!

Delve
10-16-2008, 01:41 PM
Oooooh! Quick, someone go fix his computer! I need a chance to catch up!

hedgewitch
10-16-2008, 01:48 PM
Played through the tutorial--like the look and feel, and find the power-up approach and emphasis on the skill system great. I like the focus and the execution very much indeed.

My only problem was the mouse--maybe no one else is experiencing it,as I didn't see any complaints, but I found it very hard to position the mouse for highlighting and selection. I'd have to hover the mouse pointer high over anything, even menu options--it was extremely fussy and specific about where I had to place the pointer to get a result, which detracted from the smoothe flow of the game considerably.

Might just be my computer or settings, of course, but thought you should know.

(Dell XPS 600, XP SP3, P4 670 w HyperThreading(3.8 Ghz, 800 FSB)
2GB Dual Channel DDR2 SDRAM @ 533MHz
nVidia GeForce 7900GTX(512 MB)

Shadow
10-16-2008, 02:11 PM
My only problem was the mouse--maybe no one else is experiencing it,as I didn't see any complaints, but I found it very hard to position the mouse for highlighting and selection. I'd have to hover the mouse pointer high over anything, even menu options--it was extremely fussy and specific about where I had to place the pointer to get a result, which detracted from the smoothe flow of the game considerably.

That's strange. What resolution are you running the game at?

krozman
10-16-2008, 08:14 PM
Allright, I downloaded drivers for my audio, and installed them. Not only did nothing change, but I got the blue screen of death first time I ran the program (C6501.sys error).

I'm guessing theres nothing I can do.

rjk2008
10-17-2008, 12:42 AM
Allright, I downloaded drivers for my audio, and installed them. Not only did nothing change, but I got the blue screen of death first time I ran the program (C6501.sys error).

I'm guessing theres nothing I can do.

Hammer. Computer.

krozman
10-17-2008, 01:56 AM
Understood under normal circumstances, but i'm not exactly running a bad system. I have a fairly standard but nice raid array. Running 2 gig of 800mhz ram, an AMD Phenom 9600, motherboard is an ASUS M2N SLI, etc. It's not worth wetting your pants over, but certainly above and beyond the system reqs for this game.

The system is clean and runs everything perfectly, except I guess the audio for Soldak games, <shrug>.

Shadow
10-17-2008, 11:16 AM
What kind of sound card does the computer have?

krozman
10-17-2008, 12:27 PM
It's built into my motherboard. So I guess if you look up Asus M2N SLI you'll get it. Control panel, hardware doesn't give it anything more specific than "legacy" audio device.

hedgewitch
10-17-2008, 01:58 PM
That's strange. What resolution are you running the game at?

1024 x 768

However, as I just checked this I had no hover problems in the interface, so it may have been a program running in the background giving me a delay--my NAV will do that sometimes. I'll now try to play the rest of the beta and get back if anything pops up.

Shadow
10-17-2008, 02:00 PM
Have you tried changing the sound device in the sound options?

krozman
10-17-2008, 09:59 PM
of course!

torikamal
10-17-2008, 11:52 PM
So far, I'm having a lot of fun.

I would like to see the DoP style of saving implemented, though, because I spend a lot of time poking around trying to find the secrets, so I end up spending much longer on levels than normal (especially when I go back through to find stuff I missed).

I like DoP saving because you can't (without copying and pasting files), exploit the save/reload.

So I would suggest implementing that saving style.

Shadow
10-18-2008, 10:10 AM
I'm not really against saves for Kivi. I'm not sure how I would present them UI wise in the game though without causing confusion.

krozman
10-18-2008, 04:49 PM
DO NOT DO SAVES. It was the biggest exploit in DoP. Get surrounded and know you're going to die and you don't have time to pop a portal? NO PROBLEM. Just hit escape and hit "save and exit" and while you lose your current quest progress, you don't die.

In all seriousness, the levels aren't THAT long where saves are really that necessary.

DaveyJJ
10-18-2008, 07:00 PM
I have to agree about the NO SAVES. I'm assuming the levels are intended to be fast-playing, tense, etc. That's what I will be designing for certain. 15-45 minute adventures. There really isn't a need in my mind to allow for saves ... play for a while and either beat the adventure/scenario or try again. But that's just an opinion among many.

krozman
10-19-2008, 03:04 PM
Look at it this way. When you play a game for the FIRST time, you'll take about 45 min, unless you're looking for a pesky secret. The second / third time you play that level (either as a different character or to get a better score), the game will go much faster for you. saves wont be more necessary. They'll be less necessary.

Kruztee
10-20-2008, 07:40 AM
If the levels in the open beta are a good indication of the length of the levels in the game once it's out, I doubt whether saves are really necessary.

I'm in the no saves camp FWIW.

torikamal
10-22-2008, 06:41 PM
I would like to see some speech added. (big surprise, I know, guess who's volunteering?) Maybe a little more interaction with some NPC's in between missions.

Maybe just voice added to the mission narrations?

Anyway, if any of you see value in that, let me know, I'd love to lay some more vocals down.

Shadow, if this conflicts with your vision of the game, I could also just do a speech mod like in DoP.

Cheers!

Delve
10-22-2008, 10:10 PM
I think mission voiceovers would be great. Possibly a voiceover of the quest descriptions but that may be overkill.

I wouldn't voiceover the bestiary though, it'd interfere with the creature sounds which I thought was a very nice touch.

torikamal
10-23-2008, 08:54 PM
I would also like the ability to search for and disarm traps--if nothing else, it could be a potion, but it would be cool if it were a skill that you could get better at over time if you put points into it.

torikamal
10-23-2008, 09:09 PM
I really like the awards and especially the bestiary unlocks. I would love to be able to zoom in or out on the beasts and be able to rotate them with the mouse.

Although this might be taking it too far, I'd also love to be able to set off all of their animations, too. Perhaps some of these could be further unlocks--if you kill x many of a certain type of monster, you get an additional animation and so forth.

Show off your great work!

Delve
10-23-2008, 11:31 PM
Along that vein, I'm the sort of person that will play through a Final Fantasy game and keep one of every weapon and armor. Just so I can view the models when I feel like it (even if it is just awkward glimpses during combat). Perhaps you could add a 'vanity mirror' somewhere. I like seeing the weapon and armor change dynamically when I get a pickup or raise a skill, but it's hard to admire in an adventure. :)

torikamal
10-25-2008, 12:18 PM
So when I first played the game, I admit to being a little bit disappointed; Depths of Peril being so engrossing and all. However, the more I play this game, the more fun I seem to be having and I'm not quite sure why.

Sand Dragon, however, is the level that seems to have made this game fully hit it's stride. This level rocks--and again--I'm not quite sure why. This is the first level that I am using the Scout and she speedily flies all over the place, so maybe that could have something to do with it. Anyway, anybody else feeling similarly?

torikamal
10-25-2008, 12:21 PM
I would like to apologize for all the posts I make, but I'm a tweaker by nature, so I can't help it.

I think it would be great to have voices for the characters themselves--like when they attack or find a secret door or something. However, I would only think it should happen like every 100th attack or something like that, but I think it would add a little bit more personality to the characters.

I realize not everybody cares about voice, but I'm one of those people that listened to every scrap of dialogue in Mass Effect, because I'm just into that kind of thing--it really draws me into the story. I think it makes me feel like I'm playing a movie.

torikamal
10-26-2008, 10:42 AM
I finished the beta last night and I must report that the levels seemed to get funner as they progressed. Probably because they got more and more wild as they went on. However, I am now quite sad as I can't play anymore :(

I've got a few more ideas, though:

I am always in favor of very little in the way of interface. I actually haven't seen a game do this, but I think it would be cool if you had the option to choose between the default interface or an "advanced" interface that occupied very little space on the screen (ie like the Oblivion immersive interface mods)

It would be cool if every character was able to get some special upgrade to their weapon and special attack that made them quite a bit more powerful and also gave it a different model. Maybe like if they killed x many enemies or something, a special adventure would pop up that only that character could do. I think it should be an insanely difficult adventure, too. But at the end of it, they would that weapon. Then when that one is done, they could get one more adventure for their special attack.

The other idea I had I think could generate some good revenue for you Shadow. First of all, I hope the SDK is really robust so that we can make our own awesome levels and share them around because I think that will be a big advantage over DoP. However, here's my money-making idea for you. Every month after release, come out with one new adventure for Kivi, and charge $.99 for each one. I think it would be a great way to keep Kivi going as well as a great way for us in the community to support an awesome developer (as well as have a bunch of fun).