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gornova
10-17-2008, 10:03 AM
Hi1
I really enjoy with this little demo.. good work!


Some random ideas:


- translations: open translations to community will really make your game more famous! (i'm from Italy, for example )

- combat animations: kivi only use his sword.. i think that more, more and more attack animations will be the difference!

- another bonus:

-- why not a small-teleporter bonus, in a random direction?
-- a fake kivi that can explore doungeon, like a shadow?


- using of 3d: graphics are good, but why you don't include in the game more 3-d elements? For example: a top-down trap that you can disarm (ehy! disarming trap is possible?) or if you fail, kivi fall in another sub-level?

- rotating walls: not only "illusion wall", but if kivi push on a wall, the wall rotate

- destructible enviroment: can kivi destroy walls? barrel is not enough for me! with a special bonuses, why not let kivi destroy walls, fireball-launch-trap or so on?

- combat movement: if kivi can push enemies, for example, into pit, or so on (mega-moster dragon-like that can with his wings push away kivi?)

- torch: is useful to turn on or off?

- when i see on the ground a bonus, i cannot see his descriptions.. can i drop bonuses?

- more secrets and SS ! :P

- more weapon.. and what about armor or something else equipment?

- a really evil trap: a trap that resurrect all enemies killed in a level, so kivi can look bak and kill again!

- point multiplier, for example: with a particular combo, i can have a x2, or x2.5 bonus multiplier

- i think that kivi's healt and mana will be stay on the bottom part of the game window, like in diablo, for example? (or maybe a ui customization :D )

- some npc that i cannot kill, but i can imprison ? using lever or so on?

- alternative path into maps!! not one only path. For example:

A -> B --> current level
A -> path choice -> C -> B
-> D -> B

I my choice was C path in one path, i cannot go back (a collapse in a cavern?). In another game i can choice for path D, and so on :D

- using secrets.. not only room, but secret path in a level!

- there is no award to find first time all secrets in a level?

- why not using internet to upload in a commond board my char, my awards and so on?


:eek:

ok, stop

gornova
10-17-2008, 10:14 AM
I Quote:

http://www.soldak.com/forums/showthread.php?t=1085

what is speaking about a world-map, like in doungeon keeper, for exaple, no ?

gornova
10-17-2008, 10:19 AM
i like bestiary, but why not add a full "Codex", with:
- places
- bestiary
- history
- npc

and so on ?

gornova
10-17-2008, 10:22 AM
i read here:

http://www.soldak.com/forums/showthread.php?t=1009&page=3

that you don't think that random map will be a good choice for Kivi.. i think that you can add a sort of "skirmish mode", where system create a random level, and player can explore it.. but in addition to normal levels, no ?

Shadow
10-17-2008, 02:45 PM
- translations: open translations to community will really make your game more famous! (i'm from Italy, for example )

It will be. Depths of Peril has a Spanish and a German mod. We learned a lot from DoP and Kivi should be much easier to translate.

- rotating walls: not only "illusion wall", but if kivi push on a wall, the wall rotate

There are at least a couple of these in the game somewhere.

- destructible enviroment: can kivi destroy walls? barrel is not enough for me! with a special bonuses, why not let kivi destroy walls, fireball-launch-trap or so on?

There are a few more destructible things in the game. They are more hidden than the barrels though. Actually my lead artist has added in another type of destructible object in the last few days.

- torch: is useful to turn on or off?

In general, they are just ambient objects.

- when i see on the ground a bonus, i cannot see his descriptions.. can i drop bonuses?

If you are talking about the powerups, no. You can switch them around though with the up/down arrow keys.

- i think that kivi's healt and mana will be stay on the bottom part of the game window, like in diablo, for example? (or maybe a ui customization :D )

The UI is moddable.


- alternative path into maps!! not one only path. For example:
- using secrets.. not only room, but secret path in a level!

We do both of these occasionally.

BTW, lists like this is why the mod stuff excites me a lot for this game. We might not have done a lot of this or might have only done some of these things occasionally, but most of them are easily done in the engine. There are going to be a bunch of really cool adventures, classes, and items created by all of you.

gornova
10-20-2008, 09:45 AM
thanks for your responses :D

and.. the last level is really good :D

preatorian
01-03-2010, 02:09 PM
first time i played it and it's quite difficult but yet the level was good also. :)