View Full Version : Heckuva Hammer
09-16-2007, 10:32 PM
So, I was perusing one of my opponents' item lists, and I ran across this:
...Notice anything strange? :D
09-17-2007, 12:44 AM
I've seen a few items like this where modifications specific to minimum damage can actually make the minimum higher than the maximum. The only thing I'd wonder about...does it really double-check to make sure that the true "minimum" is kept? An extreme case (50-25) could see you doing half damage if you ended up rolling a "perfect" high roll. But if it respects the minimum, it'd be like getting max damage every hit!
I dont think I've ever done any testing with such a weapon though to find out one way or the other.
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09-17-2007, 05:50 PM
I thought I replied to this earlier, but apparently not. The normal damage will actually work just fine. It will work as if the numbers were flipped around. However, crushing blow hits will probably use the smaller max damage number.
09-19-2007, 12:26 PM
The crushing blow part of this problem is fixed in 1.002.
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