View Full Version : Duke Nukem Forever

05-08-2009, 09:48 AM
Assuming it's not a publicity stunt or some sleight of hand to get the publishing rights back, it looks like 3D Realms and Duke Nukem Forever are dead. I have never worked at 3D Realms, but I still have a weird connection to them.

In 1996, some of the people that worked at 3D Realms and some from the Duke Nukem 3D team left and formed Ritual Entertainment (usual thing weren't happy and thought they could do better). Not too long after in 1997 Duke Nukem Forever was officially announced. I'm not sure how long they had already been working on the game at this point. I want to say some of the Ritual owners had done some initial work on the game, but I don't remember. In 1998, I started working at Ritual. Given that a bunch of the owners were originally from 3D Realms and they are also in the Dallas area, I heard a lot about 3D Realms over the years.

Anyways, during my span working at Ritual we shipped SiN, Heavy Metal: F.A.K.K., Blair Witch Volume 3, Counter-Strike: Condition Zero, Star Trek: Elite Force II, and Delta Force: Black Hawk Down: Team Sabre.

In 2004, I left Ritual and started Soldak Entertainment. Since then I have built a game engine, shipped Depths of Peril, ported Depths of Peril to the Mac, shipped Kivi's Underworld, and nearly completed a multiplayer expansion for Kivi.

Now that 3D Realms seems to be dead, what am I going to compare my progress to?

05-10-2009, 12:14 AM
You are not the only one using DNF as a measure for the flow of events (http://duke.a-13.net/)

05-10-2009, 03:24 PM
I have seen that list, it's pretty amusing. :)

05-15-2009, 10:33 AM
Apparently the Duke Nukem Forever saga is continuing despite shutting down development. Now Take Two is suing 3D Realms (http://www.shacknews.com/onearticle.x/58642).

05-19-2009, 09:54 AM
and the saga continues with 3D Realms sending out a press release (http://www.shacknews.com/docs/press/20090518_dnf_3dr_.x).