View Full Version : The little things that every RPG should have

10-13-2009, 12:07 PM
There is an article over on Destructoid (http://www.destructoid.com/the-little-things-that-every-rpg-should-have-151174.phtml) about the little things that every RPG should have. It has a pretty decent list, although it is a little jRPG centric. I won't go into all of the specifics since you can just read the original article, but Din's Curse does all of them but two and those don't really apply to our type of game. Apparently we are doing pretty good on the little things.

Off the top of my head I can think of two more I would add to the list : a map and being able to save whenever I want. I like being able to see where I have explored already and detest save points.

What do you guys think?

10-13-2009, 11:03 PM
I tend to agree with the list, mostly.

I slightly disagree with them in terms of the modeling of equipment. There are two reasons that hunting for equipment is fun. The first is for the stats, and the second is cosmetic. The second is mostly neglected. Some RPGs will let you use one set of clothing for stats, and another for appearance, giving you a high degree of customizability. I like that, though its probably programming intensive and its undoubtedly less important in a game that isn't massive multiplayer.