View Full Version : Earthquakes and systems working together

11-20-2009, 03:47 PM
So yesterday I added in an earthquake event. It's a pretty simple thing, every once in a while there will be an earthquake that shakes things up and will damage things nearby. However because there are so many systems that work together it has a bigger impact than you'd expect.

Everything in the area getting damaged a little bit will probably be minor to the player, except when they are foolishly running around with low health. It will usually flatten fragile things like barrels and crates. Really unstable things are going to cause problems, like exploding barrels and energy vortexes will go boom. Of course this can set off a chain reaction of other unstable things.

The damage will also wake up any monsters in the area. Any monster hiding and waiting to ambush the player will likely come out and be a little bit upset. I guess this could be a good or bad thing for the player. It will screw up their ambush, but you might have more monsters to deal with than you would have otherwise. This will also effect any monsters scared of pain who have low morale.

Next, if close enough to the player, it will shake their screen around. This doesn't really change any gameplay but it does feel pretty cool.

If the earthquake hits near a weak area in the dungeon (cracks, leaks, etc) it might very well bring down the ceiling on any poor sucker below it. Hopefully for your sake, that's the monsters and not you. Even if it doesn't cause cave-ins, it will likely weaken the area around you making it more susceptible to further damage.

World modifiers are impacted because the Unstable, Explosion Hazard, and Chaos world modifiers now have more earthquakes than usual.

I'm even thinking of adding a quest involving earthquakes. :)

11-20-2009, 05:16 PM
The world surely needs a game involving a semi-magical Geologist versus Earthquakes. Give him a name like Monguin Minchew and away it goes!

11-20-2009, 07:17 PM
I was thinking some titanic monster thrashing in its sleep, deep beneath the earth.

11-20-2009, 10:46 PM
This game is going to rock. Earthquakes will add so much more realism to the game even though it already has a lot.

11-20-2009, 10:48 PM
Be sure not to make it happen too often!

I'd rather think "oh cool, what's gonna happen now :3" than "oh man, exact same earthquake as 30 minutes ago"!

11-21-2009, 12:22 PM
You shouldn't see them too often unless there is something specifically causing a lot of earthquakes.

11-22-2009, 09:43 AM
What manner of scale are you rigging up for them anyways? I would imagine a Richter'ish variety up to "insert disaster movie here" level would surely help keep players on their toes as to seeing them in their time in a given world.

11-22-2009, 11:00 AM
Compared to the real world they are pretty small and localized, lasting only a few seconds. However, in the real world you don't tend to adventure in caves and dungeons with dangerous creatures and around lots of things that can blow up. :)

11-23-2009, 12:03 PM
So, no village hamlets split in parts perhaps with sinking shops and the like into the abyss of lava? ;)

11-23-2009, 02:40 PM
That would be really cool, but no I can't sink half of the town. It can hurt people in town though.

11-23-2009, 11:40 PM
Can it then damage buildings and such in the towns? IIRC, various other events can put shops out of commission in different ways for instance.

11-24-2009, 10:22 AM
Unfortunately, because of how the buildings work right now they can't be destroyed. The vendors themselves can die though.

11-24-2009, 11:44 AM
That'll do the trick just the same then. Yep, tis a good base feature. Perhaps if all goes well down the line, it can be expanded upon in a future title.

12-18-2009, 05:38 PM
Great idea Steven! What will the monsters affected be like? If they're too easily killed though, I think the player might not notice the difference from normal monsters that spawn nearby.

12-18-2009, 08:27 PM
Earthquakes are likely to kill any monsters outright if that is what you are asking. It will annoy them and they will look for some to take it out on.