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View Full Version : Din's Curse in Alpha


Shadow
01-04-2010, 02:01 PM
Well Din's Curse is finally in alpha. Technically it started over a week ago during the holidays. I was hoping we would be at this point in early November. However, with Soldak I really try to stick with the idea of releasing our games when they are done, not when an arbitrary schedule says to. We have spent the extra two months making Din a much better game. In the long run, I think this is the right decision. In the short term it hurts though (less revenue for last year and we missed submitting to IGF).

So far our alpha testers seem to be really enjoying themselves. They have been trying out all sorts of different builds thanks to the hybrid stuff and racking up a lot of playing hours already. They are even playing more multiplayer games than I thought because two of them happened to be at the same place during the holidays. With their help we are pretty quickly polishing some of the rougher parts and making Din as good as a game as possible.

Right now I'm thinking my longer alpha time guess of around a month is more likely at this point. Hopefully this means we will go into beta somewhere around the end of January. We will continue our internal testing at that point in time, but we are also still planning on the preorder/beta idea (short recap: you will be able to buy the game for a reduced price and get access to the beta).

Overall, I'm excited by our progress.

Wantonius
01-04-2010, 02:09 PM
Right now I'm thinking my longer alpha time guess of around a month is more likely at this point. Hopefully this means we will go into beta somewhere around the end of January. We will continue our internal testing at that point in time, but we are also still planning on the preorder/beta idea (short recap: you will be able to buy the game for a reduced price and get access to the beta).

Overall, I'm excited by our progress.

Great news! I have to speed up my Dragon Age: Origins play. Can't wait!

getter77
01-04-2010, 06:16 PM
Sounds especially nice on my end since my Din's Curse capable PC seems to have been knocked off schedule a bit on account of the holidays and such. A better game is a better game.

Makes for something of a mixed bag though as I'm really spoiling for a fight, so to say, in terms of a serious dive at a game in the new year.

Wantonius
01-05-2010, 03:07 AM
Now that the game is officially in Alpha any chance for some more screenshots (maybe even a video!) so we could drool and giggle in anticipation? :D

scragar
01-05-2010, 05:01 AM
(maybe even a video!)

Ooh, that'd be really cool.

Shadow
01-05-2010, 05:58 PM
I should be able to release some screenshots soon. One of the days I will also have to figure out how to make some cool videos.

Kreb
01-12-2010, 11:18 AM
Great news! I have to speed up my Dragon Age: Origins play. Can't wait!

I'll save you a whole lot of trouble - the story doesn't change based on the character you choose, just a few dialogue options. They claim over 200 hours of game, its more like 20 hours, with minor optional changes for 180 hours.

Did I mention I thought DA:O was the most over-hyped RPG of 2009?

icekrystal10
01-16-2010, 12:43 AM
Cool, you're in alpha! I am liking all the classes and screenshots, but my biggest concern is balance. It seems like some hybrid combinations have the potential to become overpowered.

Kruztee
01-16-2010, 06:53 PM
Cool, you're in alpha! I am liking all the classes and screenshots, but my biggest concern is balance. It seems like some hybrid combinations have the potential to become overpowered.

Honestly, who cares if some hybrid combinations are more powerful than others? This is primarily a single player/co-op multiplayer game. I believe it will add to the gameplay if some combinations are more powerful, and some are a lot weaker. Meticulous skill balancing between classes is only important in player vs player scenarios (such as in World of Warcraft), which ultimately means that all characters that want to be viable have to fall into ridiculous "cookie-cutter" builds that are all essentially the same as each other. How lame. I say throw balancing out the window! I'll have fun with all the class/hybrid combos regardless of whether some seem more powerful than the others. It wouldn't bother me as a player one iota.

getter77
01-16-2010, 07:08 PM
Honestly, who cares if some hybrid combinations are more powerful than others? This is primarily a single player/co-op multiplayer game. I believe it will add to the gameplay if some combinations are more powerful, and some are a lot weaker. Meticulous skill balancing between classes is only important in player vs player scenarios (such as in World of Warcraft), which ultimately means that all characters that want to be viable have to fall into ridiculous "cookie-cutter" builds that are all essentially the same as each other. How lame. I say throw balancing out the window! I'll have fun with all the class/hybrid combos regardless of whether some seem more powerful than the others. It wouldn't bother me as a player one iota.

I pretty much agree with a caveat---all skills NEED to work correctly as intended. For all the praise Blizzard gets for their longtime support of DII it only goes so far with me when several skills, like Sanctuary and such, have remained broken all these years and patches/since the start to say nothing of the likes of the "LCS" and all the hand wringing that's caused.