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View Full Version : Menu requests / usability


incognoscente
02-05-2010, 03:18 PM
Sorry, I accidentally posted this to the wrong forum. It belongs in the Din's Curse BETA (http://www.soldak.com/forums/forumdisplay.php?f=23) section.



When creating a hybrid, can the class buttons open to the already-selected class and then Warrior/Weaponmaster if none is selected? When I click Random Hybrid, I like to look at what I should be expecting skills-wise, but then I have to navigate through the tabs to find the class that was already selected.

Likewise, can you make the character creation screen remember the last class and gender chosen? Currently it remember the name and Hybrid specialties chosen, but that's it.


Can you add a timeout (or reduce its duration if it's already present) when looking for a router? I clicked through the Multiplayer menu just to see and started a LAN game on a computer without a router or net connection. The game simply sat on a black screen until I opened the console and quit.


One thing I miss from Depths of Peril is the single-click attacking (i.e., click an enemy once and the avatar will continue attacking the enemy without extra clicks or the player having to hold down left-mouse the whole time). Can you add an option for that? I would much appreciate it.

Wantonius
02-05-2010, 03:25 PM
The teleport into the dungeon thingy could be more straightforward. I'd say there is no need for the actual teleport button. Just teleport when you choose the level.

Shadow
02-05-2010, 03:34 PM
The teleport into the dungeon thingy could be more straightforward. I'd say there is no need for the actual teleport button. Just teleport when you choose the level.

You can double click on them btw.

Wantonius
02-05-2010, 03:50 PM
You can double click on them btw.

Yeah, I've noticed that but still to me that button seems unnecessary.

Desticato
02-05-2010, 09:58 PM
One thing I miss from Depths of Peril is the single-click attacking (i.e., click an enemy once and the avatar will continue attacking the enemy without extra clicks or the player having to hold down left-mouse the whole time). Can you add an option for that? I would much appreciate it.

I second this. I didn't notice that there was a difference until I began fighting critters that took more than one swing to kill. The 'single-click-until-it's-dead' method employed by Depths of Peril--an innovation that I've yet to see any other game implement--was far more intuitive and far less of a strain on my forefinger.

I'll have some more beta impressions soon, but this was the first thing that struck me as 'off.' Otherwise, I'm having a blast. This is a fine return to form, Steven. I realize that Kivi's Underworld was a popular game with admittedly higher production values than DoP and that many people enjoyed it, but it didn't manage to ensnare me like Soldak's initial offering did.

Din's Curse, on the other hand, appears to be right up my alley. Tell Delilah that she was right. (She responded to a PM from me last year predicting that a lot of your DoP fanbase would be returning for Din's Curse, and that we'd like what we saw. I am in awe of her prognosticative prowess!)