View Full Version : Width of passages and hallways

02-07-2010, 05:52 AM
In some dungeon types there seem to be quite some areas that there is only enough room for one player or monster. This is probably nice and interesting for single playing, if you run 2 or more players or are a summoner, it feels quite tedious for me. If you combine this with possible cave ins, you get nice death traps for the middle player.

Perhaps it would be a good idea to generally do hallways 2 fields wide. Of course some bottle necks are allways nice here and there.

As the game is focused on coop multi play I really would like to maximize the ways how to team up with other players.