View Full Version : Not much of a town
Maybe this is intentional, by one of my characters entered a new town with only two NPCs, Din and the Warmaster. Critically missing is any sort of vendor to buy food and potions from. Gotta say, things get pretty tedious if you have to go back to town for any sort of healing.
You might consider forcing any new town to at least have one vendor.
02-10-2010, 07:56 PM
I don't think this counts as a bug, since it's a documented feature. If you wait long enough, quests will start to appear that allow you to recruit more vendors to the town. I kind of like this.
Still makes for a hard game, I agree. You could always just abandon that town and start another. At the moment there's no penalty for that at all.
02-10-2010, 08:02 PM
It is intended. However, that type of town has way less quests so in theory you should be able to "save" it fairly quickly.
The dungeon for this world has 13 total levels. I have quests, not listed as optional, going to at least level 8. I don't see a non-tedious way of approaching this.
02-11-2010, 09:34 AM
That would be way too big of a dungeon for this type of town.
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