View Full Version : After the final quest ... (Reputation idea)

03-11-2010, 03:42 PM
If not considered for DC perhaps DC2 (which hopefully happens!) ...

Would it be feasible for Reputation Level to NOT BE CAPPED (unsure if it already is?)??

As your player hits level cap, and/or finishes the final quest that you could keep town hopping, upping your rep to unlimited levels. Each new level (using some simplistic game mechanic) would allow the player to spawn a pocket boss (of difficulty proportionate to the rep level).

In Diablo 2, the draw to not reroll a new char at 99 was gear farming.

It will be interesting to see what this game, which is already totally bucking conventions, implements in terms of adding meaning to reputation.