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View Full Version : Do things stack in Din's Curse (generally)


wynams
03-11-2010, 05:36 PM
Looking at the manual (cuz I am at work and cannot confirm in game atm) ...

For "class" type bonuses ...
Paladins get a + health per point of vitality as do hunters ... if one made a Paladin/Hunter, would that hybrid get double the health bonus from this as say a Paladin/Magician?

For mana regen ...
Assassins get mana generated on hits, crits and kills. If hybridized with another class that got mana regen on hits (Weaponmasters), crits (Archers) or kills (Necromancers) would those combinations yeild a double mana regen on said event?

For skills ...
Paladins (good example for this series of questions) have access to skills Zeal (attack w/ extra damage and chance to get a stunning blow) and Stunning Blows (inc. chance to get a stunning blow). Do points in Stunning Blows make the chance to get a stunning blow resulting from Zeal greater? Or is the stunning blow 'proc' from Zeal fixed?

Thanks to anyone who might know or could provide a link. These forums could use a FAQ!

wynams
03-11-2010, 07:42 PM
For "class" type bonuses ...
Paladins get a + health per point of vitality as do hunters ... if one made a Paladin/Hunter, would that hybrid get double the health bonus from this as say a Paladin/Magician?


Home now, confirmed that these type of bonuses do stack.

Made a Hunter/Weaponmaster (both get ATK bonus) and a Fire Mage/Weaponmaster

The mage's attack was 20, the hunter version was 26!

The rest will take combat log parsing or Shadow ...

Shadow
03-11-2010, 08:01 PM
I believe the answer to all of them is that they do stack.