View Full Version : Identify traps

03-16-2010, 10:23 PM
Would it be possible for certain classes (or perhaps with a certain skill) to identify the various dungeon traps? eg. Put a label on them when you mouse over them? I think this would be a nice perk.

If some classes/skills already offer this, just ignore me. I haven't got around to trying too many builds yet.

EDIT: Is it possible to add "levels" to the ALT key as well, to show for example green and above, yellow and above, uniques + sets only? Sometimes I find my screen filled with a lot of garbage in a fight, which can lead to some poor "decisions" before I remember to get rid of the labels. If I could just leave it showing important items only, that would be useful.