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Jorlen
04-20-2010, 01:10 PM
Being able to create hybrid classes is what really got my attention towards Din's Curse. I remember having tons of fun experimenting with skills and combinations in Titan Quest.

So, my question to you is, what combinations have you found more successful in your experimenting? And what strategies have you built around them?

Seeing as I'm still very new to the game (only bought it last night, and slept very little as a result) I don't have one of my own, but I am interested in building up an Archer / Druid combo, in hopes that the mana regen will allow me to use my bow skills more often.

Warlock
04-20-2010, 02:56 PM
Hi and welcome to the game. Well, I'm a hybrid Paladin/Warlock. It's cool because I can heal myself and have a massive demon minion to act as both an extra damage dealer and/or cannon fodder. lol. If I run into a pack of monsters (which I do with each step), he heads off into the fray. I tend to beat up what he's beating up.

Good news is I can wear mail armor, use shields, summon a minion (who stays until he gets killed but just re-summon him as needed), and I have some decent survivability.

My tip for playing this spec: cast your heal (which lasts for two minutes and continually heals until it times out), right before heading down a new corridor. Make sure your minion is at full health or just re-summon him. Get to fightin'.

Have fun!

sammage
04-20-2010, 03:02 PM
Regarding an archer/druid combo, you'd probably be better off choosing a pure ranger since it has both archer and druid schools as well as the innate abilities of the hunter school. Also you'll find mana regen less of a problem than you might think - the cost of archer abilities doesn't go up, and getting items that can regen mana is quite simple. I've started working an archer/trickster combo and I had 8 mana regen by the time I reached level 12 or so, enough to use archer skills forever. Archer/druid definitely isn't a bad combination though - with the strength buff powers of the druid you can just put points into dex and wield any bow the moment you get it.

My main combo is a defender/druid, using the stalker form to zoom around mauling everything and the defender to wear plate stuff and get some passive defence buffs. It's hilarious with the stalker form speed boost, anything over level 20 stalker I have trouble keeping up with what's going on around me, it all just becomes a blur :D

Jorlen
04-20-2010, 03:12 PM
Good news is I can wear mail armor, use shields, summon a minion (who stays until he gets killed but just re-summon him as needed), and I have some decent survivability.

My first character has paladin in the hybrid (along with thief) and I really think the Paladin is a good secondary class as well, for the regen and being able to wear mail. I'm just not sure that I chose well with combining paladin + thief. I think you got the right idea, to combine it with a summoner type class, I'm going to have to try something similar! And thanks for the welcome!

Regarding an archer/druid combo, you'd probably be better off choosing a pure ranger since it has both archer and druid schools as well as the innate abilities of the hunter school. Also you'll find mana regen less of a problem than you might think - the cost of archer abilities doesn't go up, and getting items that can regen mana is quite simple. I've started working an archer/trickster combo and I had 8 mana regen by the time I reached level 12 or so, enough to use archer skills forever. Archer/druid definitely isn't a bad combination though - with the strength buff powers of the druid you can just put points into dex and wield any bow the moment you get it.

My main combo is a defender/druid, using the stalker form to zoom around mauling everything and the defender to wear plate stuff and get some passive defence buffs. It's hilarious with the stalker form speed boost, anything over level 20 stalker I have trouble keeping up with what's going on around me, it all just becomes a blur :D

Oh wow, you're right I didn't notice they were in the same group! Oops :) I would be shooting myself in the foot if I had created that hybrid, thanks for making me realize that.

Archer / Trickster looks like fun! How does stealth work in this game, and what other skills do you find yourself often using from the trickster tree?

Regarding the druid shapeshifting, are all the forms different? Do you use them often?

I realize I have a lot of work to do in testing all of the skills and finding what I like to use in a build, but that's all part of the fun of being able to combine classes if you ask me.

Cadfan
04-20-2010, 04:16 PM
My main character is a Weaponmaster/Fire Mage that's about level 75. I use a two handed sword as a weapon, and do all of my damage with melee attacks. I only use the Fire Mage aspect for Fire Shield and Flame Blade.

Really, that sort of shows one easy way to run a character. Figure out how you intend to kill things (in my case, with a sword). Pick a class that can do that. Then pick a second class that gives you some variety or flash or extras that you think will be fun.

The Weaponmaster is particularly good for that, because its got passive accuracy and damage bonuses and some cheap, efficient ways to hit things. You can combine it with anything at all. Want someone who fights in melee, but also has pets? Weaponmaster/Necromancer. Someone who fights in melee but has ice spells for utility? Weaponmaster/Ice Mage (use ice mage to slow enemies to defend yourself from them, ie, use the ring spell). You get the idea.

elsol69
04-20-2010, 05:02 PM
I've tried a number of hybrids.

My favorites thus far.

Fire Mage -- Healer

Prayer for mana regen
Greater Heal
Fireball

I'm planning to grab the healer's Holy Bolt to offset only having fire spells. The character has no physical offense but I'm pumping up dexterity to make me quick on the feet.

It's a LOT of fun to play a pure blaster in this game -- except for fireball creating cave-ins when you get swarmed. Although I will say this much -- if you plan to play a pure blaster in this game, plan to fail just about every 'escort npc' quest... I'm very hard on npcs.

------

Weaponmaster/Sorcerer

Only one thing to say about this combo --

Thunderbolt stuns monsters.

The only thing that would make this class better is Dual Wielded Katanas - the image of 'stun' and then going to town with katanas would be perfect.

TheRani
04-20-2010, 06:54 PM
I have a Hunter/Trickster who mostly just hides in the shadows and throws traps and shurikens at things.

All my other characters are non-hybrids.

Kruztee
04-20-2010, 07:17 PM
My main character is an Necromancer/Archer and he's about level 40 now. I use a high level poison arrow as my main attack, which I can shoot off ad nauseum without having to worry about mana. I also have 3 "Raise Skeleton" minions and 1 "Raise Monster" minion (usually I wait until I find a nice elite scavenger or something with good mods - boy do they tear through some mobs!). The skellies last for longer than you might think at just skill lvl 3 or 4 and a few points in "Lich". On bosses and tough elites that hit hard, I cast "Despair" and that usually keeps them out of melee range, or at least allows my minions to distract them while I pepper them with arrows. I have mainly worked on Dex and Int, so sometimes I can be a little slow at killing things, poison resist mobs or stone skin mobs can be tough especially combined with HP regeneration. I can keep minions up most of the time, but in a big fight if they fall, this character is pretty frail (only leather and not too namy HPs). He doen't tend to die too much though, and then mostly to cave ins.

Vlaros
04-20-2010, 09:27 PM
Currently, I am enjoying my Healer/Warlock for the most part. I use mainly Shadow Bolt, Curse of Pain, and Holy Symbol for damage while my pet goes to town. I can heal him and myself easily too. The only downside is when the Chaos Minion causes a cave-in.

I've also enjoyed Gladiator/Druid (buffed beefcake), Druid/Sorcerer (lightning/wind caster type), and an Archer/Trickster (shadowy sniper) before.

Animation
04-21-2010, 11:25 AM
I am an altaholic but I managed to boil down my preferences to 5 characters. A lot of the skills are nice on paper but I hate them when I use them. For example, I hate pretty much all of the Fire Mage tree, except I really like Fireball. So, by process of elimination of skill trees or individual skills within a tree, I boiled down to these 5 hybrids:

Ice Mage / Necromancer
Fire Mage / Necromancer
Archer / Necromancer
Necromancer / Trickster
Paladin / Assassin

I think you'll see a trend here. For the first 3 characters, I picked Necromancer just for Soul Harvest, or whatever the innate is called that gives mana back upon foe death. I have decided with the Archer/Necro to raise skeletal archers to hang out with me, and its kinda cool. But mostly I pick Necromancy just for the nice mana recovery without needing to spend any skill points.

For both my Ice Mage and Fire Mage, I started with other hybrid combos (Ice/Druid, Fire/Healer) and played them both to level 10 then used my money to try out all the skills and I discovered I hated all the Ice Spells except for Ice Storm. I also discovered I hated all the Fire Skills other than Fireball (tho Sweeping Flames is almost OK). Then once I knew what I liked I deleted them and made my real characters. Ice/Necro to pump Ice Storm and use Soul Harvest for mana recovery, and then Fire/Necro to do Fireball plus mana recovery.

I have noticed the Ice/Necro has some problems vs elites and bosses because I have to cast Ice Storm literally 30 times and kite them. They usually kill me once or twice. The Ice Blast single target attack just packs no punch so it didn't help. Otherwise, I love the Ice/Necro a lot.

For the Archer/Necromancer, I made this combo specifically because the mana-on-kill innate of the Necromancer (is it Soul Harvest?) covers the cost of Multishot, at least for non-elites and non-bosses. Also, conceptually, its been fun to summon Skeletal Archers to hang out with me and shoot bows. I havent tried any of the other Archery spells yet, and I may not, just because I tend to prefer to specialize, and I really like the feel and mechanics of Multishot.

For my Necromancer / Trickster, this is the one Necromancer intended to actually somewhat heavily use the Necromancer abilities. I tried Necromaner/Thief first, but I realized that Necromancer / Trickster fits better conceptually. I didn't take this combo for Soul Harvest. I took it because this is a concept character which re-creates an old GURPS Necromancer / Thief I used to play in a tabletop GURPS rpg. I made Necromancer / Thief first due to the name, but I looked closer and realized that Necromancer / Trickster matches my character more. My old GURPS character was less of a traps / locks / poison / gadget type character. She was more of a Stealthy type. So Necromancer / Trickster it is. I basically sneak up, kill some stuff, turn them into undead, then run around the corner and stealth again while the undead mop up for me (or I can return to assist). Its kinda fun.

Finally, I made a Paladin/Assassin simply because I liked the juxtaposition of a "good" character class with an "evil" one. I'm not sure how good this one will really be, but she is fun so far. I tend to prefer passives on melee characters instead of these huge mana-sucking special attacks moves. I also don't like the whole assassin mechanism of their special skills requiring distracted enemies. I'm also not really into the shield bash type stuff. So, I may be skipping the best stuff from this hybrid combo, but I can't help what I do and don't like. So far I have 1 point in each of: Mail Armor, Stunning Blows, Crushing Blow, Shield Mastery, Deadly Aim, Precision, and Charged Strike. I plan to stick with only those skills. I really like the Frost Nova effect on Charged Strike. I also like how quickly the Crushing Blow chance seems to go up with increasing skill points. Now that I have 1 point in each of my go-to skills, I will start working on Crushing Blow and Charged Strike (Frost Nova). Maybe I'll get each of them to 5 points, and then throw some more points into Deadly Aim and Precision if I need them.

Do you think these characters will all work? I'm an altaholic, so none of my characters are very high yet (the Paladin/Assassin and the Ice/Necro are the only ones over level 9, and just a bit).

Lewis

MasterMorality
04-21-2010, 12:10 PM
I've gone for pure DPS with my main character - Gladiator/assassin. ANd pretty much I run into crowds of mobs and spam my AEO spells which annihilate everything around me usually. For the boss monsters, or tough elites and uniques I use my single target skills when there's no one else around.

I had a great time on a Trickster/hunter combo - with a fire damage bow I could hide out of sight of the monsters, shoot a bunch of barrels and the resulting inferno would usually destroy everything in the room. All without blowing my cover.

I want to experiment with a fire mage combo, but I'm not sure what to link it with just yet.

Jorlen
04-21-2010, 12:39 PM
Lots of great ideas in all of these posts, I've enjoyed reading them all.

I'm still not sure what I want to do. I've made at least 7 characters now and that's always the most difficult thing for me; sticking to ONE character and progressing.

I still have a few combos to try but I'm thinking it's probably going to be weaponsmaster / X because I love the versatility of using almost all weapons I find. Now, to find a good suitable side-class to match my playstyle, that's the hard part, beacuse I'm still trying to figure out what my playstyle is.

Here's what I know:
- I usually like to snipe and creep around, but in this game I enjoy getting right in their faces
- I woud like some decent defensive measures as well as some AOE spells for crowds
- I don't want to be paper thin / glass cannon

Looks like I have some experimenting to do!

Edit:

Defender / Necromancer might be worth looking into. This opens up all armor types (plate needing skill points though) as well as one handed staves, maces, swords and axes. Those elements coupled with the necromancer's powerful summoning abilities and AOE (bone shatter / blight). Could be interesting!

MasterMorality
04-21-2010, 12:59 PM
Lots of great ideas in all of these posts, I've enjoyed reading them all.

I'm still not sure what I want to do. I've made at least 7 characters now and that's always the most difficult thing for me; sticking to ONE character and progressing.

I still have a few combos to try but I'm thinking it's probably going to be weaponsmaster / X because I love the versatility of using almost all weapons I find. Now, to find a good suitable side-class to match my playstyle, that's the hard part, beacuse I'm still trying to figure out what my playstyle is.

Here's what I know:
- I usually like to snipe and creep around, but in this game I enjoy getting right in their faces
- I woud like some decent defensive measures as well as some AOE spells for crowds
- I don't want to be paper thin / glass cannon

Looks like I have some experimenting to do!

I think the fire wizard has some AOEs, but I haven't tried, so correct me if I'm wrong, and Defender will give you all the defence you need. That or you might go with druid which will give you stone skin.

Animation
04-21-2010, 02:48 PM
Jorlen,

The Defender/Necro does sound fun. Very much a shadow knight or death knight kinda build.

Roswitha
04-21-2010, 04:26 PM
- I usually like to snipe and creep around, but in this game I enjoy getting right in their faces
- I would like some decent defensive measures as well as some AOE spells for crowds
- I don't want to be paper thin / glass cannon

Looks like I have some experimenting to do!


My character right now is a Weaponmaster/Trickster. The Weaponmaster lets me use most armor (except plate). The Trickster gives me stealth and shuriken (a distance weapon. something I missed as a straight warrior). I put one point into the Trickster's smoke cloud (thanks to udm for the tip) so if I get surrounded, I hit the smoke cloud, go to stealth mode and sneak out of the area. My favorite trick is to sneak up behind somebody and bash him with the Weaponsmaster's Perfect Strike; I'm currently wielding an axe. If I one-hit kill them I don't usually lose my stealth.

Warfran
04-21-2010, 05:47 PM
I had only tried pure classes so far but really wanted to create a "Force of One" type character that nothing could stop from the get go.

So I tried Cadfan's suggestion of a Weaponmaster/Fire Mage build and look out! I'm up to level 10 today with him and haven't had to even use a potion yet lol. I just pumped up the Fire Shield and Flame Blade skills and he really has been unstoppable so far.

Caal
04-21-2010, 07:16 PM
Be careful with those AOE skills. Read the cave-ins thread. The AOE skills appear to trigger them more frequently. But making tradeoffs like that is what makes the game so much fun.

Jorlen
04-22-2010, 10:14 AM
Weaponsmaster / Firemage sounds like tons of fun, I'll have to add that to the list of combos I have to try.

Well, last night I finally managed to stick to a build long enough to finish a town! It must have been my 10th character heh. I used Defender / Necromancer and it was quite enjoyable.

I didn't really like summons too much, they died too often and resurrecting them used up 75% of my mana, so I imagine I have to invest in Lich and the other skills to strengthen summons and make them more durable. I did however really like shadow bolt and the corpse bomb (forgot what it's called).

elsol69
04-22-2010, 04:12 PM
Well... if you don't have a lot of time and want to play a nice mage type.

Sorcerer + Healer

Using Thunderbolt, Prayer, Greater Heal.

Only need healing and mana potions for emergencies... and the thunderbolt even stuns bosses.

Healer also has a magic damage bolt and fire damage AOE -- to keep damage in the 'magic' family in case something has a lot of lightning resistenance. (Though I've yet to run into something that doesn't stun.)

----

I've also tried

Weaponmaster/Assassin but that's just absolutely ridiculous because of the passive skills.

Assassin gets -- Armor Pierce, +ToHit, +CriticalStrike
Weaponmaster gets -- choice of weaponmastery...

Plus their bonus support each other -- each gets higher ToHit for dex and more damage for Strength, WM gets Bonus Mana for SuccessHit, Assassasin gets Bonus Mana for Crit and Kill.

Thus far, these two seem to be the most complementary classes towards the same purpose -- Making Mincemeat!

Jorlen
04-23-2010, 10:56 AM
Well... if you don't have a lot of time and want to play a nice mage type.

Sorcerer + Healer



I'm going to try this combo out tonight. I really had fun with a weaponsmaster/ necromancer last night, but I found myself dying fairly easily in the later levels even though I was wearing chain armor and pumping up vitality. A healer / nuker combo sounds like fun!

stants
04-23-2010, 01:43 PM
not being a fan of armour im finding this hybrid works well,using my stealth to sneak up on bosses and using my assassin second ability to take em out in a few blows,great fun!

Jorlen
04-23-2010, 02:26 PM
not being a fan of armour im finding this hybrid works well,using my stealth to sneak up on bosses and using my assassin second ability to take em out in a few blows,great fun!

Pretty sure assassin / trickster is part of the rogue tree (which includes all 3 classes).

dnuggs40
04-23-2010, 02:35 PM
Weapon Master + Paladin

Whirlwind is great all around skill plus the durability of paladin with health regen works out very well.

OneoftheLost
04-23-2010, 03:22 PM
I can't say Ive found a hybrid that I like. Here's a list of what I've tried.

Gladiator/Necro
Assassin/Magician
Defender/Paladin
Gladiator/Fire Mage
Weaponmaster/Healer
Necro/Druid
Archer/Healer

I make it to about level 10, and usually have some sort of problem with all of them. I've yet to find a hybrid build that can stack up to the diversity of the 'core' classes. Take for instance, my Wizard. Frost Nova, Fireball, Magic Shield, Magical Blast (the one that stuns enemies.) I don't know. Just can't find a hybrid that fits I guess.

Jorlen
04-23-2010, 03:33 PM
I make it to about level 10, and usually have some sort of problem with all of them. I've yet to find a hybrid build that can stack up to the diversity of the 'core' classes. Take for instance, my Wizard. Frost Nova, Fireball, Magic Shield, Magical Blast (the one that stuns enemies.) I don't know. Just can't find a hybrid that fits I guess.

That's my current problem. I get to around level 10 and the difficuly ramps up all of a sudden and I get owned. Several people in this thread have gotten quite high with hybrids, so I'm going to go with it's definitely something I'm doing wrong. I figure I'll eventually find something that works.

You just made me realize something though, I haven't actually tried any of the core classes yet. Perhaps I should give that a shot and see how it feels compared to a hybrid. There's something to be said about having 3 skill trees to pick from, and they were obviously pre-combined for a reason.

dnuggs40
04-23-2010, 03:37 PM
My WM/Paladin combo has gotten me to level 28 fairly easily if you want to try it.

OneoftheLost
04-23-2010, 03:37 PM
Yes, I did the same as you, where I chose hybrids right from the beginning. I think the core classes are very well designed, and generally choose from two skill trees, and then going into the third after level 20, this way skill points arn't being spread thin.

I'm going to still look for a hybrid I can stick with, but Ive found the core to be more enjoyable in the long run.

stants
04-23-2010, 05:06 PM
lol, yep i think maybe assassin/trickster sounds better than a rogue?silly me!

Caal
04-23-2010, 07:34 PM
Sometimes you have to stick with a character longer than level 10. I have a hunter/healer, now level 59 that really struggled for about 20 levels or so, but now regularly does towns at +4 to +6 without breaking a sweat. Specialization helps. Put points into a few key skills, making them as powerful as possible

elsol69
04-24-2010, 01:10 AM
Sometimes you have to stick with a character longer than level 10. I have a hunter/healer, now level 59 that really struggled for about 20 levels or so, but now regularly does towns at +4 to +6 without breaking a sweat. Specialization helps. Put points into a few key skills, making them as powerful as possible

The last part is key -- I would recommend no more than three skills... you're big heavy weight, your secondary skill and you're nice to have.

My Sorcerer/Healer -- use Level 10 thunderbolt exclusively + Level 5 prayer to regen faster and level 1 greater heal

I don't even AoE because it's faster to just spam thunderbolts.

But you have to have the mentality to not get bored with your strategy -- i have a 'blaster' mentality so if I can beat a game having only learned 1 offensive spell... I'm in mage-heaven! (Unfortunately, it can't be fireball here... *grumble*cave-ins*grumble*

Same thing if a game has backstab.

OneoftheLost
04-24-2010, 01:20 AM
I'm committing myself to one char. (I restart WAAAY to much, my highest is 21.) A Gladiator/Healer. Fits my play style so far. I'm a bit curious how you guys worked your attributes? For instance, I plan on using some of the ranged healer stuff, with the usual combat skills. When leveling up, I generally throw 2 points into str and dex, while the fifth point goes into vit or int. With an odd point going into spirit if its bafflingly low. So how do you guys divy up the points with a spellsword? Am I shooting myself in the foot here?

Cadfan
04-24-2010, 04:38 AM
How many skills you use is heavily dependant on what type of character you are. Spellcasters have to focus pretty heavily. A melee character can divide things up quite a lot, particularly if he has a skill to let him specialize in a particular weapon.

Caal
04-24-2010, 07:37 AM
With equipment, I think it's a little easier. I look at the requirements for the things (weps especially) I want to use. Since I have a couple of hunters, I'll use bows as an example. I noticed that the dex requirement for bows is usually 150% of the strength requirement, so I maintain a dex to strength ratio of 1.5.

As for other stats, the hunter's vitality gets a few extra points early since low level characters appear to die more frequently, then slow down the vit as the character gets stronger. Same with mana - more early since mana runs out constantly, less later.

After a while, items provide enough boost to the less important stats like int and spirit, so I can pump the dex and str to use even better bows

Jorlen
04-24-2010, 09:11 AM
Yeah, with hybrids I think specially at first you have to use your points in a few select abilities and focus on them.

I think I finally found one I really enjoy: Archer / Paladin. Right now I'm using exclusively explosive arrow and regen to get me through the levels until I have more skill points to distribute.

As far as stats, I go for the minimum requirements (usually 20-25 in dex / str fairly quickly) and then it all depends on the character. If I'm going to take hits, dex / vit. If I'm going to need lots of mana, spirit or intelligence (depending on the class multipliers).

I've already spent like 25 hours in this game and my highest character is only level 12 or so, I'm just having fun creating combos and experimenting. What a great game! I should really try to get to level 25 though lol

DeathKnight1728
04-25-2010, 09:53 PM
I've been away for a while but I came back at an interesting time. The game is not nearly as impossibly hard as it was. I still have my one pretty good character. An assassin/hunter. This character is my favorite stealth em up character. I use lighttouch so no one can see me....all the time. What I generally do next is attack the guy with lethal blow, and before he can defend himself; he's dead. I dont even have a great weapon either. My dps is only 25. If I get swarmed from many fiends, i use cold trap. It hurts them, and slows them. I make my getaway. If i need potions, I use find food. This character has managed to last the longest in a dungeon because of the fact that they almost never out of food. Other than that, I think it's a pretty fun class. Definitely a lot more fun than my 1st few classes.

Jorlen
04-26-2010, 10:24 AM
Tried out Healer / Necromancer. So far this is my favorite hybrid.

Using the healer's Prayer skill along with a focus on mana regen gear means I rarely run out of mana.

Bolt of gloom is my main killer and I use Raise dead on champions or elites for a good durable pet that tanks for me. Having greater heal allows me to keep myself and my summons healed easily.

So far this has carried me to level 18 and I'm still keeping up fairly well in terms of damage and survivability.

Jorlen
05-07-2010, 10:13 AM
Because I can't seem to stick with one character, I've been up to mixing them again. My latest one was Healer + Sorcerer. Using certain skill combinations, this duo is damn near invincible. As great as that sounds, it's rather dull to play.

So far, I've found I really like the Sorcerer's magic abilities. Specifically Tornado and Thunderbolt (pity lightning mastery doesn't affect thunderbolt). So, I want to mix one of the melee classes with him to make it more interesting.

Choices:

Warmaster + Sorcerer
Paladin + Sorcerer
Gladiator + Sorcerer
Defender + Sorcerer

Obviously from an offensive standpoint, the warmaster wins because of his choice of weapons and excellent passives (along with some nice active skills).

But I'm thinking Gladiator + Sorcerer would be a good mix. Can wear chain, equip shields, axes, swords and staves. As far as passives, he doesn't have any, but he has focus skills (I admit I've never used them).

Any opinions?

DeathKnight1728
05-07-2010, 05:42 PM
Alright..I've never played a sorcerer. But i know their skills. I do however know the warrior types. Here it is:

-Gladiator/Sorcerer is your best bet..imho.

1) Gladiators are beasts when they fight because they get hit and unlike the weaponmaster; that turns into mana. The weaponmaster on the other hand gets mana when he hits. So it all comes down to this. Weaponmaster-will be better for the typical fights because he generates mana and stays alive. However, the gladiator will be a demon if you equip him right when he is ambushed by a crapload of guys. Because the difference between them both is that, the gladiator will keep getting hit, thus fueling his mana. All you have to do is heal his health, the enemies will do the rest! I hope this makes sense.

2) The second point to this build is that gladiator will only need 4 skills, 2 of which are passive. (Bloodlust and Crushing blow) The other two are: Cleave, when you get attacked like before by a shitload of guys. And savage strike when you are fighting just a few. It's a good 1hit-ko sometimes due to crushing blow. Crushing blow is what makes this a good build. You can put your points into strength and it will affect your crushing blow chance along with crushing blow passive . Whereas, a weaponmaster doesn't have as high of a crush chance ( he masters in deep wounds). Add on top of this, magic from a sorcerer. Electric spells which stun!

You should have no problem as a gladiator/sorcerer. If you want to try the weaponmaster/sorcerer for a better fighter with one on one, that's good too. Whatever you do though, I wouldnt go as a defender though. It requires too many passives to make it work. Hope this helps...I'm tired.

Jorlen
05-07-2010, 05:47 PM
Alright..I've never played a sorcerer. But i know their skills. I do however know the warrior types. Here it is:

-Gladiator/Sorcerer is your best bet..imho.

1) Gladiators are beasts when they fight because they get hit and unlike the weaponmaster; that turns into mana. The weaponmaster on the other hand gets mana when he hits. So it all comes down to this. Weaponmaster-will be better for the typical fights because he generates mana and stays alive. However, the gladiator will be a demon if you equip him right when he is ambushed by a crapload of guys. Because the difference between them both is that, the gladiator will keep getting hit, thus fueling his mana. All you have to do is heal his health, the enemies will do the rest! I hope this makes sense.

2) The second point to this build is that gladiator will only need 4 skills, 2 of which are passive. (Bloodlust and Crushing blow) The other two are: Cleave, when you get attacked like before by a shitload of guys. And savage strike when you are fighting just a few. It's a good 1hit-ko sometimes due to crushing blow. Crushing blow is what makes this a good build. You can put your points into strength and it will affect your crushing blow chance along with crushing blow passive . Whereas, a weaponmaster doesn't have as high of a crush chance ( he masters in deep wounds). Add on top of this, magic from a sorcerer. Electric spells which stun!

You should have no problem as a gladiator/sorcerer. If you want to try the weaponmaster/sorcerer for a better fighter with one on one, that's good too. Whatever you do though, I wouldnt go as a defender though. It requires too many passives to make it work. Hope this helps...I'm tired.

Awesome! Good stuff, thanks for responding yet again to my questions :)

Yep, looks like it's going to be gladiator. I tried the combo out this morning before leaving work and it was fun. I'll give this character a try and see if I can finally find my one true love lol

chk_ngts
05-09-2010, 05:34 AM
My character right now is a Weaponmaster/Trickster. The Weaponmaster lets me use most armor (except plate). The Trickster gives me stealth and shuriken (a distance weapon. something I missed as a straight warrior). I put one point into the Trickster's smoke cloud (thanks to udm for the tip) so if I get surrounded, I hit the smoke cloud, go to stealth mode and sneak out of the area. My favorite trick is to sneak up behind somebody and bash him with the Weaponsmaster's Perfect Strike; I'm currently wielding an axe. If I one-hit kill them I don't usually lose my stealth.

Same combo here, but with slightly different tactics. I love the stealth/perfect strike combo too, but I also love to stealthily sneak into a big mob and then whirlwind. Between points and various bonus items, I've got a pretty high Intelligence stat, which means lots of criticals. Usually whirlwind kills half its targets outright and leaves the rest near death and/or suffering from serious deep wounds. My only regret is not being able to use a shield...

No matter what I'm playing, I make a point of putting points into intelligence, for two reasons: 1. criticals, and 2. mana/mana regen. My weaponmaster/trickster has enough mana regen that he can attack with only Perfect Strikes and Whirlwinds and never run out. On higher levels vs. tough super bosses it really can be the difference between life and death.

elsol69
05-09-2010, 06:27 AM
I've tried the Archer + Other Stuff hybrids (Archer/Gladiator, Archer/Assassin, Archer/Thief, Archer/Weaponmaster, Archer/Sorcerer)

If your shared stash can get an archer to avg 15 damage -- a level 1 archer can take a level 24 town.

(I'm sure a hunter could do the same with barbed arrow -- I just favor lightning arrow + bow mastery combo.)

Archer + Gladiator works best for me -- because the deal damage focus is a point cheaper than weaponmaster's arms mastery for essentially the same effect.)

If there's ever a mod for turning off the town level limitations -- I'll put together a Level 1 God Eq set and see how big a differential can be beaten by an Archer.

timbobaskins35
05-09-2010, 02:46 PM
My healer / ice mage is a lot of fun. I only have points in shatter and greater heal. Shatter has been the best spell I've found for taking out multiple enemies at once - plus you don't have nearly as many cave-ins as you do with the fire spell equivalents. There is something very satisfying using shatter on a barrel which causes several enemies to explode which causes several more to explode.

With greater heal I also don't spend nearly as much on pots as I do with other characters and I can heal NPC's if needed. This makes the game go a lot faster since I'm not ever worrying about pots.

This setup has let me cruise to level 40 quite easily. I did however start off with some mana regen spells earlier until I had the int I needed to blast through levels. I have since removed those points and just have them in heal and shatter.

The downside is with the armor limitations, I tend to sell almost everything I find - so excellent in tanking through the levels, but I feel a bit detached from all the items I find.

I'm assuming this ride won't last long though as I'll probably get to a point where most monsters are immune to ice by like 1,000%, like on D2's Nightmare mode.

DeathKnight1728
05-09-2010, 02:51 PM
A 24 lvl town? Isnt that a bit too high?

Nevertheless, I just had a feeling that when this game came out, the Ranger class and subclasses were going to mop the floor with the game. I have a hunter mixed with an assassin and the fact that i'm still alive is because of the hunter's survivability.

But besides that, I hear alot about mixing the archer, as it's a popular and offensive class.

elsol69
05-09-2010, 07:15 PM
A 24 lvl town? Isnt that a bit too high?

But besides that, I hear alot about mixing the archer, as it's a popular and offensive class.

It requires the right set of eq -- I have an artifact bow that only takes a 23 strength and 33 dex to wield. I fill up all my slots with +str and +dex (even use the switch weapon trick... use a weapon that takes you over the requirements and then switch it off for the bow...)

The first few kills takes patience because you can't kill more than 1 thing at a time but at level 1 some level 24 monsters give you 1000+ xp, most things average 400xp... finishing a boss quest can net you 5K to 20K exp. At level two, I switch from fire arrow to lightning arrow because it stuns.

It's pure math at that point -- archer mana cost never goes up so you don't run out of mana and the damage jump at 20% per is significantly higher than any other class. -- (Consider that bow master is 10% jump versus the weaponmaster +8% for his masteries).

The only dangers are getting mobbed by broods AND getting stunned in the first couple of shots -- not just being mobbed, mind you, it's the stun that kills you because you lose two shots.

It's a question of staying focused on one archery spell arrow which is why I keep stopping at level 30 or so... you want to play with other skills but there's none better than just keep pumping the arrow spell up or bow mastery.

I heard someone say that archer/necromancer is fun because you get to raise little archers and have arrow buddies -- I'm going to try that next to see if amusement gets me past the level 30 hump. And the challenge mod -- hopefully it pumps up the mob hitpoints to the point that at level 10 everything isn't a 1 shot kill.