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View Full Version : Drox beta patch 1.002


Shadow
02-01-2013, 03:31 PM
Beta Patch 1.002 of Drox Operative is available over on the Drox Operative patch page (http://www.soldak.com/Drox-Operative/Patches.html). Changes can be read here (http://www.soldak.com/Drox-Operative/Patches/Changes.html). This patch adds new manually aimed ballistic weapons, makes it easier to deal with completed quests, balances a lot of things better, and fixes a bunch of minor issues.

Valgor
02-02-2013, 07:21 AM
What exactly does determine a planet's level? The level of the system it's in, the state of its development (worth, population, production, ships in orbit etc.) or the level of the race who owns it?

Shadow
02-02-2013, 01:22 PM
What exactly does determine a planet's level? The level of the system it's in, the state of its development (worth, population, production, ships in orbit etc.) or the level of the race who owns it?

If I remember correctly it's the level of the race that owns it.

Nayzablade
02-03-2013, 07:31 PM
Awesome changes/enhancements Mr Shadow! Thanks!

Nayzablade.

Axegrinder
02-04-2013, 01:53 AM
Like the new medium weapons slots among other things. Good work!

Valgor
02-04-2013, 05:27 AM
While I don't care much for the new manually aimed ballistics, I'd like to see remote-triggered mines to round out the arsenal even more.

CautiousChaos
02-04-2013, 11:56 AM
Looks good!

MikeLemmer
02-05-2013, 03:04 PM
I think it's too likely races make race-specific components; many Drakk planets have nothing but Drives for sale, for example. I think either the ratio should be lowered, or more components listed as race-specific. (Why don't Drakk have Fighter Bays as race-specific?)

I'm also hitting some strange issues with quest items. One quest asked me to pick up something like 7 Female Smashing Tide Eggs; none of the Female Smashing Tides dropped them. (That was only one quest; the other drop-gathering quests worked fine.) I've also had the Seller Locator for Mild Nonlethal Weapons point me to a planet, only to discover they sold Severe Nonlethal Weapons instead. I'm not sure if these are beta problems, but I noticed these two within 2 hours of starting the beta, and I never had issues like these before 1.002beta.

ScrObot
02-07-2013, 03:09 PM
(Not 1.002 specific)

I died with a semi-hardcore ship due to dropping below the structure threshold, but there's no message or any indication why I can't respawn. Some sort of message should be displayed in this scenario to prevent confusion. The "Try again" is disabled and the hover text says "In hardcore mode, death is permanent!"; a semi-hardcore variant could be used there instead, and/or something in the message log or a normal on-screen message.

Also, when you die with a semi-hardcore ship and the resulting structural loss puts you at or below 5 structure, a warning message should be displayed upon respawn.

ScrObot
02-07-2013, 04:37 PM
Starting a new ship, when exploring planets I'm getting a lot of "found a shipwreck"s but no components drop. The same thing happened when a treasure map dropped and the secret stash didn't have anything in it.

Also, should the new manually aimed ballistics hit neutral planets and other space debris so easily? I know that things like bombs can hit those as well, but perhaps neutral planets should be removed from the pool of items that can be harmed by your weapons? (I suppose there may be some strategy to destroying a neutral planet so other races don't try to colonize it so easily, but I'm not sure if that's legit or not.)

Lastly, I feel like enabling some of the advanced options (Unlucky and Poverty) should have a corresponding XP boost, just like changing the sector's Pace does. *shrug*

Shadow
02-07-2013, 05:18 PM
While I don't care much for the new manually aimed ballistics, I'd like to see remote-triggered mines to round out the arsenal even more.

I like this idea, but I'm not sure what the interface would be. The 1st click launces and the next click detonates?

I'm also hitting some strange issues with quest items. One quest asked me to pick up something like 7 Female Smashing Tide Eggs; none of the Female Smashing Tides dropped them. (That was only one quest; the other drop-gathering quests worked fine.) I've also had the Seller Locator for Mild Nonlethal Weapons point me to a planet, only to discover they sold Severe Nonlethal Weapons instead. I'm not sure if these are beta problems, but I noticed these two within 2 hours of starting the beta, and I never had issues like these before 1.002beta.

Both of those have always been possible, but usually not too likely. If it continues please let me know.

I died with a semi-hardcore ship due to dropping below the structure threshold, but there's no message or any indication why I can't respawn.

Both suggestions sound good to me.

Valgor
02-07-2013, 09:01 PM
I like this idea, but I'm not sure what the interface would be. The 1st click launces and the next click detonates?

Exactly like that. First click/press of the hotkey drops the mine, the next click/key press detonates it. Of course, they'd still explode on their own after a while.
To differentiate from regular proximity detonated mines, the component label could read "(Remote)", just as it says "(Manual Aim)" with the new ballistics.

Another random question : Are there other missile components with splash damage, or are Shock Torpedoes the only ones that have it? What about radiation damage on Nuclear and Gamma Missiles?

lancefighter
02-08-2013, 12:20 AM
I would probably go with a second ability that detonates mines somehow (either like an aoe around the mouse, or all mines,or all nearby mines, something like that).

Doing a press/second press thing means you cant really set up more than one of them.

Shadow
02-08-2013, 09:30 AM
Another random question : Are there other missile components with splash damage, or are Shock Torpedoes the only ones that have it? What about radiation damage on Nuclear and Gamma Missiles?

Gamma and Neutron missiles provide a radiation damage dot and Nanomite missiles provide a physical damage dot.

Valgor
02-08-2013, 06:51 PM
I really like this kind of variety within a group of weapons that are technically all just straight upgrades from one to the next. There should be more of this.