PDA

View Full Version : Motives & Goals


MikeLemmer
02-19-2013, 04:52 PM
You could give the different factions in each sector more flavor by giving them visible motives and concrete goals towards fulfilling them. Motives could include 1-3 of the following, with different priorities:


Population
Minerals
Credits
Technology
Destroy Race X
Alliance with Race Y


Each race would prioritize colonizing or destroying certain planets based on their motives, distance to that planet, and the system's danger level, then build a series of goals leading up to colonizing/destroying that planet. A standard series of goals would look like:


Build up Neighboring System
Destroy Boss Y threatening Target System
Colonize Planet X in Target System


Players could learn about a race's motives by talking with their planets, such as:


"The brass really want to capture Planet X for its mineral stores."
"We're trying to clear Boss Z out of System Y so we can colonize Planet X."


Example:
The Drakk is this sector have 2 goals:

Destroy the Hive (highest priority)
Mine Minerals (2nd-highest priority)


There are 3 planets equal distance from their planets:

Durk: A mineral-rich Hive world.
Spaz: A regular Hive world.
Glut: A mineral-rich uncolonized world.


According to their priorities, the Drakk will focus on these actions in order:

Destroy Durk.
Destroy Spaz.
Colonize Durk.
Colonize Glut.
Colonize Spaz.


More planets are added to the list as the Drakk expand, and the player sells them data about new mineral-rich planets.