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joku
02-24-2013, 03:50 PM
As requested, here's a mod that increases experience gains by about 15%. Adjust the values further to suit your taste. [UPDATE] Now works as intended.

ModMoreExperience overrides GameSystem
{
XpMultMonsterNormal 1.15 //Default 1.0
XpMultMonsterCommon 2.30 //Default 2.0
XpMultMonsterUncommon 3.45 //Default 3.0
XpMultMonsterRare 4.60 //Default 4.0
XpMultMonsterVeryRare 5.75 //Default 5.0
XpMultMonsterUnique 6.90 //Default 6.0
XpMultMonsterLegend 8.05 //Default 7.0
XpMultMonsterBoss 28.75 //Default 25.0

XpBonusWeakRecruits 1.4375 //Default 1.25

LevelDiscoveryXpMult 2.875 //Default 2.5
PlanetDiscoveryXpMult 0.0719 //Default 0.0625
SecretDiscoveryXpMult 5.75 //Default 5.0
PickLockXpMult 5.75 //Default 5.0
DisarmedTrapXpMult 5.75 //Default 5.0
LegendWinXpMult 115.0 //Default 100.0
}

To use, simply download the attached .zip file to your assets folder.

Excalibur Bane
02-24-2013, 04:36 PM
Thank you kindly, good sir. :)

Arcatus
02-25-2013, 03:12 PM
This does not work...! When using this mod my xp requirements for the next level increased significantly.
This would be a better/correct way of doing it:

For a 10% increase:


ModMoreExperience overrides GameSystem
{
XpMultMonsterNormal 1.1
XpMultMonsterCommon 2.2
XpMultMonsterUncommon 3.3
XpMultMonsterRare 4.4
XpMultMonsterVeryRare 5.5
XpMultMonsterUnique 6.6
XpMultMonsterLegend 7.7
XpMultMonsterBoss 27.2
}


However, you will gain levels faster if you decrease the parameters used in the OP.
(this might need some finetuning - and could create some funky results if used on an existing game...)

For example something like this:


ModMoreExperience overrides GameSystem
{
XpMultEachLevel1 1.100
XpMultEachLevel4 1.100
XpMultEachLevel6 1.100
XpMultEachLevel11 1.020
XpMultEachLevel21 1.020
XpMultEachLevel51 1.020
}


I don't consider the above final or balanced in any way, so use at your own risk!

Excalibur Bane
02-25-2013, 03:22 PM
Hmm. There's something wrong here. I'm getting more experience alright, but it also requires over 5 million experience to reach Level 36. :P

joku
02-25-2013, 10:54 PM
There was an unforeseen interaction. I'll find the problem and fix it on Friday. No time until then, sorry.

joku
03-01-2013, 01:02 PM
So I simply misunderstood what it was I was changing in the original version. That's what I get for not testing my mod. Arcatus' first method is the correct way to increase experience gains, though I expanded it to include all experience gains, not just those from killing enemies.

Arcatus' second method reduces the amount of experience required to gain a level. His attempt however does not preserve the games level balance. A much simpler method that does preserve the games original balance would be as follows:
ModMoreExperience2 overrides GameSystem
{
BaseXpNeededEachLevel 2550.0 //Default 3000.0
}

This version of the mod should reduce experience requirements per level by 15%. Adjust as you see fit.

Arcatus
03-01-2013, 02:27 PM
Cool.

And yes I agree, lowering the base is a better way of doing that.

However - my attempt was to add some linearity (should probably have been clearer about that...) to leveling - exponential leveling is just annoying (imho) - I don't like spending a few minutes on the first levels, but a few hours on the late. Grinding is just not my style so it is awesome that it's possible to customize the experience in this game :)

Excalibur Bane
03-01-2013, 03:04 PM
Thanks guys. :)