View Full Version : MOD: More Experience

02-24-2013, 03:50 PM
As requested, here's a mod that increases experience gains by about 15%. Adjust the values further to suit your taste. [UPDATE] Now works as intended.

ModMoreExperience overrides GameSystem
XpMultMonsterNormal 1.15 //Default 1.0
XpMultMonsterCommon 2.30 //Default 2.0
XpMultMonsterUncommon 3.45 //Default 3.0
XpMultMonsterRare 4.60 //Default 4.0
XpMultMonsterVeryRare 5.75 //Default 5.0
XpMultMonsterUnique 6.90 //Default 6.0
XpMultMonsterLegend 8.05 //Default 7.0
XpMultMonsterBoss 28.75 //Default 25.0

XpBonusWeakRecruits 1.4375 //Default 1.25

LevelDiscoveryXpMult 2.875 //Default 2.5
PlanetDiscoveryXpMult 0.0719 //Default 0.0625
SecretDiscoveryXpMult 5.75 //Default 5.0
PickLockXpMult 5.75 //Default 5.0
DisarmedTrapXpMult 5.75 //Default 5.0
LegendWinXpMult 115.0 //Default 100.0

To use, simply download the attached .zip file to your assets folder.

Excalibur Bane
02-24-2013, 04:36 PM
Thank you kindly, good sir. :)

02-25-2013, 03:12 PM
This does not work...! When using this mod my xp requirements for the next level increased significantly.
This would be a better/correct way of doing it:

For a 10% increase:

ModMoreExperience overrides GameSystem
XpMultMonsterNormal 1.1
XpMultMonsterCommon 2.2
XpMultMonsterUncommon 3.3
XpMultMonsterRare 4.4
XpMultMonsterVeryRare 5.5
XpMultMonsterUnique 6.6
XpMultMonsterLegend 7.7
XpMultMonsterBoss 27.2

However, you will gain levels faster if you decrease the parameters used in the OP.
(this might need some finetuning - and could create some funky results if used on an existing game...)

For example something like this:

ModMoreExperience overrides GameSystem
XpMultEachLevel1 1.100
XpMultEachLevel4 1.100
XpMultEachLevel6 1.100
XpMultEachLevel11 1.020
XpMultEachLevel21 1.020
XpMultEachLevel51 1.020

I don't consider the above final or balanced in any way, so use at your own risk!

Excalibur Bane
02-25-2013, 03:22 PM
Hmm. There's something wrong here. I'm getting more experience alright, but it also requires over 5 million experience to reach Level 36. :P

02-25-2013, 10:54 PM
There was an unforeseen interaction. I'll find the problem and fix it on Friday. No time until then, sorry.

03-01-2013, 01:02 PM
So I simply misunderstood what it was I was changing in the original version. That's what I get for not testing my mod. Arcatus' first method is the correct way to increase experience gains, though I expanded it to include all experience gains, not just those from killing enemies.

Arcatus' second method reduces the amount of experience required to gain a level. His attempt however does not preserve the games level balance. A much simpler method that does preserve the games original balance would be as follows:
ModMoreExperience2 overrides GameSystem
BaseXpNeededEachLevel 2550.0 //Default 3000.0

This version of the mod should reduce experience requirements per level by 15%. Adjust as you see fit.

03-01-2013, 02:27 PM

And yes I agree, lowering the base is a better way of doing that.

However - my attempt was to add some linearity (should probably have been clearer about that...) to leveling - exponential leveling is just annoying (imho) - I don't like spending a few minutes on the first levels, but a few hours on the late. Grinding is just not my style so it is awesome that it's possible to customize the experience in this game :)

Excalibur Bane
03-01-2013, 03:04 PM
Thanks guys. :)