View Full Version : Weird DC bugs part 1

07-27-2010, 05:42 PM
I thought I would write something up about some of the weird or amusing bugs that I have had to fix in Din's Curse because of the crazy amount of possibilities that exists in the game.

NPCs that you need to rescue down in the deep need to be safe before you can rescue them. This usually means killing all of the monsters near them. Well apparently the NPCs are really paranoid because they use to want you to kill the nearby cave-ins and volcanoes also.

As DC players know, important NPCs in the town can be killed. Luckily usually another NPC in town will eventually find a replacement and give you a quest to bring them to the town. Well when your apothecary is killed, the person responsible for the replacement is the steward. This is usually works out fine. However, what happens when your current steward is petrified? Well you just have to gather some reagents for your apothecary and he will fix that right up for you. Oops, a nice little catch 22 there. Now if you hit this situation, you lose the town.

A while back stunned monsters (and others that can't move) could block, dodge, and evade blows. They could move pretty well for being stunned.

At one point in time Dark Elf Wizards could cast Ice Storms right through the walls. And people say AI isn't very smart. I'd cast spells through the walls at my enemies if I could. :)

We had lots of issues during the beta where summoned creatures were extremely aggressive. By aggressive I mean they would attack things like lifestones just because you had them selected. Obviously if you had it selected it must be an enemy to be destroyed. This same idea worked when you had yourself or an NPC selected also. There were a few other related bugs also, but this was the funnier one.

Scavengers eat pretty much anything that is dead. For a while this even included destroyed cave-ins. Yummy rock.

How do you find a ghost that can walk through walls? It's difficult, but when they decide to walk into a completely solid area that's outside of their attack range and decide to stay there it becomes impossible. Yeah, ghosts that are part of quests are a pain. Now they will actually roam around so that they never get stuck out of range of the player.

What happens when you hide from a monster that hides from you? Well neither of you ever sees each other. What happens when that monster is also a solid object that can block your movement? Well they tend to appear as an invisible solid object that is blocking the hallway. :(

There is an advanced option that allows you to create a character that can only used cursed items. It's pretty difficult because cursed items are rare and well cursed. It was a little harder than I realized because there are no cursed keys. Now you can destroy anything that is locked in Din's Curse, but I didn't mean to restrict key usage.

Another bug that was similar to the ghosts is monsters that can hide in the ground. When you have a required quest to go kill something like a zombie that can hide, it is extremely hard to find them (not impossible though).

That's enough of these for now, I have more that I'm going to post later though.

07-27-2010, 06:21 PM
There is one thing I've noticed. Since the game came out it had a little slow. What could sometimes amount to a little, other times when around a lot of objects it would severe.

Lately it still persists and sometimes it can be frustrating. I dont know whether its my computer or anyone else suffers from this. My computer is a 2008, Asus. It's a gaming computer and i have loaded a lot of games. But the catch to that is that all the games barely cost any memory. I'm at the point where it might be dins, but it might also be my computer. I personally dont think its dins. Is there any way to restore memory back to a decent amount. Does a defrag do anything that might help the computer. I'm sorry i sound like a fool, but i dont really know the technical stuff.

07-27-2010, 07:40 PM
Is there any way to restore memory back to a decent amount. Does a defrag do anything that might help the computer. I'm sorry i sound like a fool, but i dont really know the technical stuff.

This isn't really the topic of the blog post. :)

Defragging your hard drive can help a lot though, if that is the problem. Defragging won't give you more hard drive space however. It will just try to relocate everything so that each file and your free space takes up contiguous space on your hard drive instead of being scattered all over the place. When scattered around, hard drive reads and writes go a lot slower.

07-27-2010, 08:13 PM
Regarding the "monsters nearby" and the paranoia of NPC's - I had a funny moment in a recent game where I couldn't talk to Din because there was a thief hiding behind a nearby vendor :D