View Full Version : Possible to have a skill consume money upon use?

08-04-2010, 08:46 PM
I've got an idea for a new class that I'd like to put together, and I'm wondering if there's a way to have skills consume money when activated - it'd fit thematically with my class idea and also be an interesting resource to manage.

Although I'm afraid it might not be possible...when I browsed through skills.gdb it doesn't look like there's anything similar to what I have in mind.

08-05-2010, 10:33 AM
Right now I don't think there is a way to do that.