View Full Version : How to agitate programmers

11-27-2007, 06:15 PM
One of the quickest ways to agitate programmers is to break the build because usually they are the ones that have to figure out why it is broken. Well I'm the only programmer here, so if anything breaks guess who gets to fix it? :) Don't worry nothing really is broken, but yesterday I started some large changes in the game that breaks my build temporarily. These are voluntary changes and I've done changes like this many times before, but it still makes me nervous when I break the build. I guess it's just ingrained now.

Just so I'm not too cryptic, I'm actually adding Unicode support. Most of you probably have no idea what that is, but it should make translating Depths of Peril into other languages much easier.