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View Full Version : [Bug] Galactic karma: zombie invasion


Tuidjy
07-14-2013, 05:16 AM
In the player message log (lower left hand corner of the screen) I received the message "Galactic Karma: Zombie invasion (Drakk)". When I go to the Drakk system, and mouse over the system name (upper right hand corner) I see "*Zombie outbreak on Liae (Drakk)". So far so good.

But when I go to the race relation screen, the Drakk have no new quests for me. When I fly to Liae, the planet has no question mark above it, and when I talk to them, they have no quests to offer me.

I managed to find a planet with some assault rifles. They had the exclamation point, and the mouseover showed that they would be useful on Liae. I transported and sold them, and the completed quest finally appeared in the Drakk relation screen.

So it seems that the Karma event does not properly update the available quests.

CaptainWinky
07-14-2013, 05:35 AM
I noticed something similar in my new game. A Galactic Karma event caused an empire-wide rebellion for the Utopians. I was allied with them so when I saw that announcement, I went to check the available quests so I could start dealing with the rebellions. There were no quests at all so I wasn't sure what to do. A few minutes later, one of the Utopian planets' rebellions progressed to civil war and the quest to stop it appeared as usual.

Side note: speaking of rebellions and civil wars, I complained a while back about how the rebel questgiver NPCs had a tendency to get killed before you could talk to them. Something was changed to make those NPCs invulnerable in a patch but it seems like they are killable again.

Tyrax Lightning
07-14-2013, 02:08 PM
I noticed something similar in my new game. A Galactic Karma event caused an empire-wide rebellion for the Utopians. I was allied with them so when I saw that announcement, I went to check the available quests so I could start dealing with the rebellions. There were no quests at all so I wasn't sure what to do. A few minutes later, one of the Utopian planets' rebellions progressed to civil war and the quest to stop it appeared as usual.

Side note: speaking of rebellions and civil wars, I complained a while back about how the rebel questgiver NPCs had a tendency to get killed before you could talk to them. Something was changed to make those NPCs invulnerable in a patch but it seems like they are killable again.
I've NEVER seen a Rebel Ship in proximity of Monsters not get killed by the Monsters after that mentioned Patch Change... I seriously think it completely failed to take effect. :(