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goodgimp
10-10-2013, 01:19 AM
I have a couple crew members that are Marines and it says ships disabled by them drop a lot more loot. I know I can put them on a hotbar, target a ship, and they'll board (assuming it's a humanoid ship). I thought maybe I just blow up a ship with a marine on it or something but then I got a new marine crew member that lists +50% Marine Damage.

Am I supposed to be waiting for the marine to do something to the ship, or something else? I wasn't quite clear on how it all works going off of the in-game tooltip.

Thanks!

Tuidjy
10-10-2013, 04:36 AM
We need a guide to using a Marine, but I do not know enough about using them... I'll use this post to collect information provided in this thread, but only after I have confirmed it. Thanks to all those who contributed: Shadow, goodgimp, Crusender.

Marines can be thought as of a weapon: they occupy a light slot, you teleport them inside an enemy ship, and they damage its structure until it is destroyed, or the Marine dies, or you recall him to your ship.

Marines cannot attack comets, clouds of locusts, pods, nor living ships, such as the Talon. Marines cannot be teleported on a ship until the shields have been taken down. Marines cannot be recalled from a ship if the shields have regenerated after the Marine was teleported.

Marines attack structure while ignoring armor, and their target will be destroyed as soon as its structure is gone, even if the armor is intact, and the shields have regenerated after the Marine was teleported.

A ship disabled by a Marine drops significantly more loot than one destroyed by any other means. If the target is one that's unlikely to drop any loot to begin with, the Marine may not find anything, either. It does not matter whether there is a Marine on board, if his target is destroyed by your ship, your small craft, or a race/monster ship, you do not get any extra loot.

When a Marine boards a target likely to contain something needed in a quest: spare parts, research information, secret plans, he has a chance to scavenge multiple samples of the item.

While fighting the enemies inside his target ship, the Marine may take damage. If the target ship is taking fire while the Marine is inside, the Marine may take damage. If the Marine takes enough damage, he will die.

A Marine can have increased marine damage or increased marine defense. He can also have the bonuses other crew members have, except the specialist bonuses (Pilot, Gunner, etc...)

Marines are very effective in the early levels (1-25), when their damage is comparable to the damage of other weapons, and they can be used to finish enemy ships without too much effort. At medium levels (25-75), their damage grows much slower than weapon damage, and a lot more planning is needed to allow them the killing blow. At the high levels (75-100) you cannot use Marines effectively unless you have at least one weapon with a relatively low, relatively constant damage that you use to bring the target's health down. Between levels 100 and 200, the level difference between Marines and their target grows to the point they take so much damage while boarding, that you need to constantly pause and restart the action to keep them alive. That said, I have taken a level 200 ship with a level 100 marine (once).

There is a bug that makes marines unable to damage the enemy they have boarded after they level. The marine will board the ship, but will never achieve anything even if you leave him there for minutes at a time. When your marine levels, quit and reload. If you have launched small craft, you may want to unslot and reslot the Marine instead.
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Used correctly, Marines are an awesome source of income up until level 50 or so, when bribes from the races eclipse loot. But until then, it is trivial to take all races' money by selling the loot gathered by your Marines.

Here's a snap shop of what a battlefield looks like when you use a Marine to kill elites, veterans and bosses.

http://i.imgur.com/df374bj.jpg

Crusender
10-10-2013, 06:50 AM
Tuidjy guide is pretty good, are more specific detail about them.

Monsters lv should be only a few lv higter that your marine lv or they will take heavy dmg and mostly die before kill the target. You need pay them offen has dmg to them reduce they happiness.

I use them for some fun tactics, like i love use missile, i use them for pick anti-missile ennemy (like backslash) or uber-fast ship who offen have no shield.

When attacking civilization, i drop my marine on one of they ship will i blow the other (they have offen good drop whit marine kill).

Shadow
10-10-2013, 10:29 AM
Something not mentioned, is that if multiple marines are attacking the same ship at the same time, they all get bonuses.

goodgimp
10-10-2013, 12:43 PM
There is a bug that makes marines unable to damage the enemy they have boarded after they level. The marine will board the ship, but will never achieve anything even if you leave him there for minutes at a time. When your marine levels, quit and reload.
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Ahhh, that explains it! I've played the expansion in two sittings so far, both with new characters, so the marines tend to level very fast. I was wondering why they didn't seem to be doing anything, that's why i thought maybe I was supposed to blow up the ships with the Marines on board (as weird as that sounded to me :)).


Something not mentioned, is that if multiple marines are attacking the same ship at the same time, they all get bonuses.


I didn't even think of trying that, thanks! Regarding the scaling that Tuidjy mentions, is that something that is an issue that is to be addressed or is it pretty much working as designed at this point?

Shadow
10-10-2013, 12:56 PM
I didn't even think of trying that, thanks! Regarding the scaling that Tuidjy mentions, is that something that is an issue that is to be addressed or is it pretty much working as designed at this point?

They will probably get further balancing changes.

Tuidjy
10-10-2013, 04:17 PM
Another one:

When Marines board a target likely to contain something for a quest: spare parts, research information, secret plans, they have a chance to scavenge multiple samples of the item.

I think I'll keep updating the second post with the information we collect.

Tuidjy
10-10-2013, 04:32 PM
By the way Shadow, can you please, if you ever create enemy Marines, announce it in RED in the post about the Beta patch, as opposed to the patch notes? Most of my ships run around with no shields, tens of thousands of armor, and less than 100 in structure... i.e. a Marine will destroy them in the blink of an eye, and they only have one life.

Tuidjy
10-10-2013, 04:35 PM
Another addition: Marines can attack clouds of locusts. :-)

Tuidjy
10-11-2013, 01:40 AM
Something not mentioned, is that if multiple marines are attacking the same ship at the same time, they all get bonuses.

I am not quite sure what this means.

My first guess was that each marine applies the loot multiplier, but this would have produced very noticeable results, which did not happen when I tried it. Three marines assaulting a boss certainly kill it very quickly, but it drops 30-40 items, which is what I get with a single marine. Two additional marines stacking their loot multipliers would have given me hundreds of items, which would have been quite silly, really.

What would be very cool, in my opinion, would be marines working together combining their damage. For example, two marines working together would hit for double damage each, and three would hit for triple damage each. This would give us something like this, assuming each marine delivers 10 damage per second.

1 marine - 10 DPS
2 marines - 40 DPS
3 marines - 90 DPS
4 marines - 160 DPS
...
11 marines - 1210 DPS

If this is how it works now, I apologize, I do not have the ships/marines to test it. The only ship I have with three marines is in a level 200 sector, and I have to bring the target down to double digits, pausing all the way, before I can use marines... or they die in a second.

Shadow
10-11-2013, 09:46 AM
Currently marines get a 25% attack and defense boost per boarder.

Tyrax Lightning
10-11-2013, 03:04 PM
I am not quite sure what this means.

My first guess was that each marine applies the loot multiplier, but this would have produced very noticeable results, which did not happen when I tried it. Three marines assaulting a boss certainly kill it very quickly, but it drops 30-40 items, which is what I get with a single marine. Two additional marines stacking their loot multipliers would have given me hundreds of items, which would have been quite silly, really.

What would be very cool, in my opinion, would be marines working together combining their damage. For example, two marines working together would hit for double damage each, and three would hit for triple damage each. This would give us something like this, assuming each marine delivers 10 damage per second.

1 marine - 10 DPS
2 marines - 40 DPS
3 marines - 90 DPS
4 marines - 160 DPS
...
11 marines - 1210 DPS

If this is how it works now, I apologize, I do not have the ships/marines to test it. The only ship I have with three marines is in a level 200 sector, and I have to bring the target down to double digits, pausing all the way, before I can use marines... or they die in a second.
When I was reading that, I got the impression that it meant that if more than one Marine is on the same foe at the same time, they combined their damage on the foe multiplicatively, rather than additively... but i'm not sure if my Reading Comprehension is doing its job right or wrong on this one.

New idea: A way to get a Hotbar Icon for sending ALL Marines onto a target simultaneously with one button push instead of one at a time with many button pushes & many Hotbar Slots having to get used up. It makes sense to send Marines in as a Squad working together rather than individually after all. Plus, I wonder if it's intended for a Lvl 100 Drox to NEED a full Squad of Marines to handle attacking the insides of a Lvl 300 Shadow Heavy Flagship or the like, which would also make sense considering you're sending in Marines, not Super Powered Super Heroes. ;)

Edit: I hate it when I read Posts, then Reply, & fail to notice there was at least one more Page of Posts to read... *Facepalm* :o

Tuidjy
10-18-2013, 03:09 PM
Changed the second post to reflect the fact that marines can no longer attack comets, pods, and like.