View Full Version : Localization for Asian Language

10-14-2013, 12:44 PM
i'm move from here

i've just try to some tests for Localization.
games(all soldak games) already allow unicode(UTF-8?) text, codepage and big font sprite atlas textures.
but "charIndexes" can't allow exceed 255?

It is very important...
probably Chinese and Japanese requires the "charIndexes" over 9000 !

and if you can, we need Unicode(UTF8 or UTF16) version FontGen.exe that make font and codePageToUnicode.map defined by users

please help us...

10-22-2013, 06:22 AM
Are you correctly using NSCalendar from the current locale? Or are you using specific properties of the Gregorian calendar? (China uses Gregorian but I am not sure about other Asian countries).