View Full Version : Tweets 11

11-12-2010, 10:11 AM
NPCs can now steal from one another in the Din's Curse expansion. This can go 2 ways right now. They can get caught which will make them unhappy, people in town will like them less, and they will be fined. If they get away with it the town will ask you to track down the thief.

I have a stack of games I haven't completed or even started playing yet and what am I playing? MOO2 :) I think I have my fill of MOO (Master of Orion) for a while, but I still have some AAA games lying around that I just have no desire to go back and finish.

Towns can now banish NPCs that they don't like (Din's Curse expansion). Once an NPC dislikes another NPC enough they can initial a town vote. If there are enough votes, the NPC will be banished. The NPC can quietly leave town or go renegade.

I really like Din's world modifiers, added 10 more to the expansion, things like Drunk Town, High Unemployment, and Heroic Town. I have added a bunch more since this time also.

In the expansion, a NPCs personality type will matter more: adventurous will try to solve more quests, nice will give more gifts, etc. I think it's kind of cool that the personality stuff that is already in the game is more meaningful now and impacts gameplay.

4 new machine types going into the Din's Curse expansion today - anti-magic, temporal flux, fog, and ice.

Weather in the Din's Curse expansion now has snow and tornados. I'm pretty sure both of these have been suggested by people on the forums.

Should I feel bad that I'm ignoring the town attack and watching the snow? I really was playing with the snow and just watching it in general and was having urges to go help the town fend off some kind of attack.

Weather gets more gameplay impact today, can now leave puddles or ice patches. Water = electrical hazard, Ice = slippery. Ice of course has been in for a long time and water was another forum suggestion.

Added a bunch of skills to one of the new demon species today. Got some of the needed animations in so I have been adding a bunch of skills lately.

Some things added to the Din's Curse expansion today: demon Throw Bomb skill, Demon Alert skill, and War Zone world modifier.

I think for now on I'm not going to do these long tweet reposts. Instead I'm going to make a thread in the forum that I update each time instead.

11-13-2010, 12:41 PM
Thanks for this, Shadow. I try to go and check them out, but often forget about it. I would normally only check in every couple weeks, so this will make me(us)feel more up to date.

11-15-2010, 09:16 PM
I seem to remember a temporal flux in MOO2. Is that where you got the idea?

11-16-2010, 09:18 AM
I seem to remember a temporal flux in MOO2. Is that where you got the idea?

I believe someone on these forums brought up the idea of a temporal flux. The fluxes were already in the expansion when I was replaying MOO2. I did get at least a couple of them in games I played.