View Full Version : partyMember*.mnu (simple) question

12-14-2010, 06:29 PM
Pardon if this is a bug, and if it should have been posted in the bug forum, feel free to delete this post here and move there.

In each of the partMember*.mnu files, in either assets001.zip or assets003.zip, I noticed that up through partyMember5.mnu, the add command select indexes are correct, if we assume C-Like array indexing:

// Portrait
position 0.0 0.0
size 50.0 40.0
canClick 1
// JEREMY: line below is line in question
addCommand "selectPartyMember 4"
entityType PartyMember
entityIndex 5
highlightText $$PartyMemberHelp$$
drawOrder -1
showCondition EntityValid
internalName Portrait

partyMember6.mnu through partyMember10.mnu keep the following line constant:

addCommand "selectPartyMember 4"

Should the (assumed) index number increase from 5 to 9 respectively for the remaining files?

Does it actually matter if it doesn't increase?

12-15-2010, 09:32 AM
It's a bug. It will be fixed in version 1.011 though.

12-15-2010, 03:06 PM
It's a bug. It will be fixed in version 1.011 though.

It's going to be a good holiday season if I get both 1.011 and Demon's War.