View Full Version : rebels and race resurrection change suggestion

03-31-2014, 05:45 AM
Hi All,

I wanted to suggest a gameplay change that's been on my mind since I've started to play Drox more and more (currently 250+ hours)

Regarding Rebels and race resurrection quests

1. Can the likelihood of the various sub race specific rebel events be vastly increased to be relevant to the race in question. e.g.. Human rebellions/planet events are much more likely to involve Apes or AI

2. Can race resurrection quests exclude the resurrection of the race your doing it for and all races currently active in the game. I don't know how many times I've done this quest and received the same race making it essentially a colonisation quest. I would also prefer it to be weighted in some way to the sub races you don't have unlocked.

Input thoughts appreciated but in 250 hours of playing I've only unlocked a handful of sub races and most via the challenge maps.