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View Full Version : The Pro-Life Town is smashing up my Skellies~, and sadly me as well.


fiesher
01-04-2011, 04:37 AM
Hi all,

After 1.011, I have run into several issues with the townsfolk hating on my undead skellies. And when I tried to heal the summons, the entire town came wailing on me, almost causing my death LOL...

I had to run down into the dungeon to avoid their judgement. And when I resurfaced, the same problem arose.

I do not know if this is a new problem, but I just wanted to air it out.

jeremyosborne
01-04-2011, 12:41 PM
Hi all,

After 1.011, I have run into several issues with the townsfolk hating on my undead skellies. And when I tried to heal the summons, the entire town came wailing on me, almost causing my death LOL...

I had to run down into the dungeon to avoid their judgement. And when I resurfaced, the same problem arose.

I do not know if this is a new problem, but I just wanted to air it out.

I've been noticing this problem with my Raise Dead summoned monsters, although for me it is infrequent, but not unreproducible. It seems to be a numbers game for me: if I make enough visits to town, or find enough people in the dungeon, someone will eventually attack my raised monsters.

For me, my summons don't fight back, they just take the beating.

Nobear
01-04-2011, 02:56 PM
This behavior seems strangely realistic. Strange practices involving taboo things being misunderstood by religious zealots. The plight of a lone necromancer perhaps?

Max_Powers
01-04-2011, 08:58 PM
This issue has been around for a while(as far as relating to 'Raise Dead' anyhow). It is very annoying and seems to have gotten worse after the exp pack. I think it either does, or used to depend on the creature as to whether or not it would fight back(could be wrong though). Regardless, if you have a elite creature with any kind of thorns damage and your town folk will drop like flies.

I really wish that this could either be explained as it were an intended feature, or I would like it fixed so they leave my pets alone. And I am hoping for the latter.

Another idea may be to have a way to unsummon things.

fiesher
01-05-2011, 02:02 AM
Yeap, a clarification if the in-fighting between the Skeletal Summons and general townsfolk is intended would be great. I got it again yesterday after I posted and it creates unnecessary pressure on my character and his build.

An Unsummon button (as mentioned by Max_Powers) would always be a good feature; and I do think it might be put in the future when there are more AI control options for the summoner.

kerzain
01-05-2011, 04:56 AM
Same thing is happening with my Summoned Scree. It seems random, and the town folk only go after 1 or two of them (out of the 5 I have summoned) when they decide to do some killing.

This is with expansion and latest patch (1.012).

Shadow
01-05-2011, 10:50 AM
It is not intended. That's one of things that has been extremely hard to reproduce. Can you guys see anything in common that cause this issue?

fiesher
01-05-2011, 11:28 AM
The common point is that the townsfolk only go for 1 or 2 of our summons, and if the summon dies, they will not go for the others.

For my build, I will group heal (inadvertently healing the targeted summon/s), and that causes the townsfolk to attack me instead; thus creating a massive concentrated town attack on me.

Max_Powers
01-05-2011, 07:29 PM
Most of my experiences come from the Raise Dead skill, so I can't vouch for any of the skeleton stuff.

I am going to go out on a limb here, Shadow, and say that for Raise Dead it has to do with creatures that have already attacked the town, and/or are possibly planning on attacking the town. An example to go by here would be when there was a town attack. I got the alarm that an elite Torva(may be wrong about that)was attacking the town. I returned quickly and killed it easily. The town folk immediately dispersed and then I used Raise Dead on it. As soon as it came back to 'life' here came the town people again to attack it. Which isn't unrealistic at all, but when you bring something in from the dungeon it isn't as much so.

There seems to be no other connection I can see. They seem to target 1-2 of your creatures and will not stop for anything. As a level 56 Trickster/Necromancer this can be truly unfortunate. I bring some real baddies to town and as i said before sometimes they do fight back. I know I have seen a dark elf melee guy fight back and kill town folk. Also, if they have thorns they cause havoc.

Is there anything we can do to help more with this? A save file wouldn't work because my creatures would be gone when you open it, right? Screenshots? Anything?

As suggestion might be to make an invisible stamp go on summoned creatures that tell (good)NPCs to keep hands off.

Shadow
01-06-2011, 10:05 AM
As suggestion might be to make an invisible stamp go on summoned creatures that tell (good)NPCs to keep hands off.

They actually do, which is why the NPCs attacking them every once in a while is strange.

jeremyosborne
01-06-2011, 05:26 PM
It is not intended. That's one of things that has been extremely hard to reproduce. Can you guys see anything in common that cause this issue?

I've had a drought in my play time due to starting up a new job. During my two times that stand out each had the following characteristics:

1) I had just summoned a monster via Raise Dead.
2) The game had just gone through some sort of transition state.

In one:
1) I was standing near a gate.
2) I cast Raise Dead on a monster.
3) I was getting swarmed and I immediately returned to town.

I'm not sure Raise Dead was officially finished casting. I've noticed with skills if I'm close enough to a gate, and I have item labels turned on, I can click on the gate and return to town before a skill animation is complete.

In the other:
1) I was in the dungeon.
2) I think I was trying to free up an escort person from being surrounded by monsters... it might have been a townsperson rescue, I forget.
3) I was raising a new monster to help in the fight.
4) The townsperson was "saved" very soon after I had raised the monster.
5) Instead of disappearing or following me around, the townsperson attacked my monster.

The last one was the funniest. My hellhound had some sort of thorns or was fire imbued. The escort/townsperson beat on my hellhound, killing themselves, but not injuring my hellhound.