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View Full Version : Post your new 85 and 95 loot here


Nobear
01-07-2011, 05:03 AM
Shadow, feel free to delete if you don't like this idea, but I want to see if anyone at all is finding the new loot. If you think the item is new, post it's name and Shadow can tell you if it's new or not. That might help figure out if there's a bug preventing the new loot from dropping, or if it's just super rare. I wouldn't mind super rare as long as I knew it was out there.

Also, Shadow, could you tell us what level dungeons it should start dropping in, and which level dungeons have the highest chance of it?

Stardusts
01-07-2011, 10:11 AM
Here are the new 2 weapons I found, have not seen any set items yet.

Shadow
01-07-2011, 10:44 AM
The new items are all normal items, not uniques.

Bosanac
01-07-2011, 01:37 PM
The new items are all normal items, not uniques.

When you say "normal", does that mean no uniques, sets, artifacts, etc..? Is there a plan to add some additional ones?

Side note...

Is there a website i can go to and view all the different set items and uniques?

Shadow
01-07-2011, 03:10 PM
When you say "normal", does that mean no uniques, sets, artifacts, etc..? Is there a plan to add some additional ones?

Side note...

Is there a website i can go to and view all the different set items and uniques?

That is correct. Right now I don't have plans of adding new uniques.

I don't know of any website that has all of your set/unique items posted.

Castruccio
01-07-2011, 03:21 PM
How difficult of a process would it be to add new uniques? From a player perspective, this would be a highly desirable feature and one that is common to many RPG expansions. I understand that you are just one man though, and that adding new uniques might require significant resources and time.

Would you ever consider doing something like a $3.99 uniques "mini-expansion"? I have in mind something like what Arcen did with their 'Children of Neinzul' mini-expansion for AI War. It's a little bit of content for those who want to pay for it, but it isn't required to play the game.

Nobear
01-07-2011, 04:14 PM
Today I'm actually adding 2 new items of every type at levels 85 and 95 that should help with a lot of this.

I could have sworn you said uniques, but I guess it was my imagination! So let me get this straight: what we should look for are green or yellow items that require levels 85 or 95, which should drop in dungeons approximately levels 80-100? So this is, after all, the extension of the random loot generator that I asked for? :eek:

Shadow
01-07-2011, 04:31 PM
How difficult of a process would it be to add new uniques? From a player perspective, this would be a highly desirable feature and one that is common to many RPG expansions. I understand that you are just one man though, and that adding new uniques might require significant resources and time.

Would you ever consider doing something like a $3.99 uniques "mini-expansion"? I have in mind something like what Arcen did with their 'Children of Neinzul' mini-expansion for AI War. It's a little bit of content for those who want to pay for it, but it isn't required to play the game.

They aren't hard exactly. Basically they require a new entry, a name, a bunch of set modifiers, and an icon. Doing a few isn't hard, but doing a lot of them is pretty time intensive.

I could have sworn you said uniques, but I guess it was my imagination! So let me get this straight: what we should look for are green or yellow items that require levels 85 or 95, which should drop in dungeons approximately levels 80-100? So this is, after all, the extension of the random loot generator that I asked for? :eek:

Yeah, grey, green, and yellow. You are looking for Imbued, Rune, Mithril, Adamantium, Hickory Composite, and Yew Composite items.

Nobear
01-07-2011, 05:51 PM
Thanks a ton. Alright, finally my first new yellow item which wasn't cursed:

Imbued Hide Boots
Rare, Leather
Requires level 82

Not quite an upgrade, but that's an 82 and not a 92 item, so here's to hoping!

Stardusts
01-07-2011, 08:09 PM
Shadow if there are no new elites then the +30 movement speed in the 2h sword I found must be implemented with the expansion. Can I assume there are some changes to some of the elite modifiers ? (and can you tell me which one was changed? :D)

Nobear
01-08-2011, 12:48 AM
Ok, since I'm starting to get them rather frequently, I'm going to switch the format to a checklist of what I've found so far, with it's requirements. This should serve not only to make sure it's all there, but to help newbies plan for endgame, and to help anyone know what to look for.

The first entry is the 82 version, and second is the 92 version. Blank means I haven't found it yet, and I'll update when I or others have found it. Bold are versions with slightly altered requirements I've found since patch 1.014. Shadow says this is intentional and affects the quality (ie armor/damage/defense numbers), so I won't keep adding examples.

1) Cape: Imbued Silk Cloak (Cursed and level required 43.8% lower: Level 46), Rune Silk Cloak

-Cloth
2) Shoulders: Imbued Silk Shoulders,
3) Head: Imbued Silk Hood,
4) Wrist: Imbued Silk Bracers, Rune Silk Bracers
5) Chest: Imbued Silk Tunic, Rune Silk Tunic
6) Hands: Imbued Silk Gloves, Rune Silk Gloves
7) Feet: Imbued Silk Boots, Rune Silk Boots
8) Legs: Imbued Silk Leggings (Level 84), Rune Silk Leggings
9) Waist: Imbued Silk Girdle,

-Leather
10) Shoulders: Imbued Hide Pauldron,
11) Head: Imbued Hide Helm (Level 84), Rune Hide Helm
12) Wrist: Imbued Hide Bracers, Rune Hide Bracers
13) Chest: Imbued Hide Harness, Rune Hide Harness
14) Hands: Imbued Hide Gloves, Rune Hide Gloves
15) Feet: Imbued Hide Boots, Rune Hide Boots
16) Legs: Imbued Hide Leggings (Level 81), Rune Hide Leggings
17) Waist: Imbued Hide Girdle, Rune Hide Girdle

-Mail
18) Shoulders: Mithril Scale Pauldron (170 Str),
19) Head: Mithril Scale Helmet (170 Str) (Ego and level/stats required 10% lower: Level 84, 151 Str) (172 Str), Adamantium Scale Helmet (190 Str)
20) Wrist: Mithril Scale Bracers (170 Str), Adamantium Scale Bracers (190 Str)
21) Chest: Mithril Scale Chestpiece (170 Str),
22) Hands: Mithril Scale Gauntlets (170 Str), Adamantium Scale Gauntlets (190 Str)
23) Feet: Mithril Scale Boots (170 Str),
24) Legs: Mithril Scale Greaves (170 Str), Adamantium Scale Greaves (190 Str)
25) Waist: Mithril Scale Girdle (170 Str) (166 Str), Adamantium Scale Girdle (190 Str) (186 Str)

-Plate
26) Shoulders: Mithril Pauldron (255 Str), Adamantium Pauldron (285 Str)
27) Head: Mithril Helmet (255 Str),
28) Wrist: Mithril Vambrace (255 Str), Adamantium Vambrace (285 Str)
29) Chest: Mithril Breastplate (255 Str), Adamantium Breastplate (285 Str)
30) Hands: Mithril Gauntlets (258 Str), Adamantium Gauntlets (285 Str)
31) Feet: , Adamantium Boots (285 Str)
32) Legs: Mithril Legplates (255 Str), Adamantium Legplates (285 Str)
33) Waist: Mithril Girdle (255 Str), Adamantium Girdle (285 Str)

-Weapons
34) Dagger: Mithril Flame Dagger (340 Dex) (Cursed and stats required 25% lower: 261 Dex), Adamantium Flame Dagger (380 Dex)
35) 1H Axe: Mithril Viking Axe (170 Str, 170 Dex), Adamantium Viking Axe (190 Str, 190 Dex)
36) 2H Axe: Mithril Executioner Axe (170 Str, 170 Dex), Adamantium Executioner Axe (190 Str, 190 Dex)
37) 1H Sword: Mithril War Sword (148 Str, 191 Dex), Adamantium War Sword (166 Str, 213 Dex) (168 Str, 216 Dex) (164 Str, 211 Dex)
38) 2H Sword: Mithril Warlord Sword (148 Str, 191 Dex), Adamantium Warlord Sword (166 Str, 213 Dex)
39) 1H Mace: Mithril Double Flail (340 Str) (stats required 15% lower: 292 Str), Adamantium Double Flail (380 Str)
40) 2H Mace: Mithril Giant Martel (340 Str) (Ego: Level 86, 344 Str), Adamantium Giant Martel (380 Str)
41) Staff: Mithril Staff (127 Dex) (126 Dex), Adamantium Staff (Cursed and stats required 25% lower: 106 Dex) (Ego: Level 93, 139 Dex)
42) Bow: Hickory Composite Bow (170 Str, 255 Dex), Yew Composite Bow (190 Str, 285 Dex)

43) Shield: Mithril Templar Shield, Adamantium Templar Shield (Level 93)

-Stat-only slots
44) Jewelry:
45) Necklace:
46) Ring:

If I counted correctly that comes to 86 new base items.

Does this mean you didn't include new jewelry, necklaces and rings? On purpose or by accident?

Shadow
01-09-2011, 11:28 AM
Shadow if there are no new elites then the +30 movement speed in the 2h sword I found must be implemented with the expansion. Can I assume there are some changes to some of the elite modifiers ? (and can you tell me which one was changed? :D)

Extra movement speed is in the base game. Technically it was always in there but a bug was preventing it from spawning until recently.

Does this mean you didn't include new jewelry, necklaces and rings? On purpose or by accident?

The jewelry stuff doesn't really need new items. They should be able to already spawn with the highest level modifiers and none of them have any base stats like weapon or armor does.

DeathKnight1728
01-11-2011, 06:40 PM
How difficult of a process would it be to add new uniques? From a player perspective, this would be a highly desirable feature and one that is common to many RPG expansions. I understand that you are just one man though, and that adding new uniques might require significant resources and time.

Would you ever consider doing something like a $3.99 uniques "mini-expansion"? I have in mind something like what Arcen did with their 'Children of Neinzul' mini-expansion for AI War. It's a little bit of content for those who want to pay for it, but it isn't required to play the game.

I'd pay double that for any expansion. And double that for any expansion to dins that gives more classes :D

Dahl77
01-13-2011, 03:10 AM
I would pay 3.99 bucks for a unique weapon/monster pack. Of course I would expect new icon graphics and new skins.

Nobear
01-13-2011, 10:59 PM
With patch 1.014, I noticed some of the stat and level requirements on the new items changing slightly. Level 93 instead of 92 (non-ego), and a few other changes I highlighted in bold in my big post above. Notice that I've observed the Adamantium War Sword with two separate new stat requirements. Is this intentional? If so, why? Just curious.

Shadow
01-14-2011, 10:43 AM
With patch 1.014, I noticed some of the stat and level requirements on the new items changing slightly. Level 93 instead of 92 (non-ego), and a few other changes I highlighted in bold in my big post above. Notice that I've observed the Adamantium War Sword with two separate new stat requirements. Is this intentional? If so, why? Just curious.

Yes, it's intentional. This is basically quality variations (Crude, Dull, Superior, Excellent, etc). This has been in the game forever, but I just turned it on for the expansion items.

Nobear
01-14-2011, 02:45 PM
Interesting. Does this affect magic modifiers, or just armor/damage numbers?

Shadow
01-14-2011, 03:09 PM
Interesting. Does this affect magic modifiers, or just armor/damage numbers?

Assuming I'm remembering correctly this part should only change armor/weapon/defense numbers.

FloodSpectre
01-14-2011, 08:05 PM
Part of me wishes that magic items would still display their quality along with their type. Sometimes it's a little confusing when you come across a few copies of the same Elite item with a massive difference in armor.