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Epics inside
06-30-2014, 03:18 AM
As it stands the "target current enemy" kinetic and missile weapons are completely useless compared to laser weaponry. Is there any way to give missiles bigger aoe/more damage and doubling the damage of kinetic weapons?

joku
06-30-2014, 01:07 PM
I did up a quick mod that should double the damage of all missiles and non-manual ballistic weapons. It's untested (I don't really have the time for it right now) and is surely unbalanced.

While adding AOE to missiles might be possible, I don't have the time to try to work that out at the moment.

Here's the code (which you don't really need to see):ModBallisticPerLevel overrides BaseSkillBallisticsPerLevel
{
ProjMinDamage 3.6 // Default 1.8
ProjMaxDamage 10.2 // Default 5.1
}

ModBallistic overrides BaseSkillBallistics
{
ProjMinDamage 12.0 // Default 6.0
ProjMaxDamage 24.0 // Default 12.0
}

ModMisslePerLevel overrides BaseSkillMissilePerLevel
{
ProjMinDamage 4.8 //Default 2.4
ProjMaxDamage 14.4 //Default 7.2
}

ModMissile overrides BaseSkillMissile
{
ProjMinDamage 16.0 //Default 8.0
ProjMaxDamage 32.0 //Default 16.0
}


To install this mod, simply download the attached .zip file into the "Assets" folder of your Drox Operative directory. You can adjust the values within the archive until you find a balance that works for you.

Epics inside
06-30-2014, 05:01 PM
Thanks for that!
I managed to put something together before I saw anyone replying to this thread. I've managed to do about the same thing you just provided with some added tweaks.

Can't seem to adjust the damage for [Fusion swarm missile] though. Anyone know where to do that?

Still looking to add more AOE to missiles, anyone know where to look?
found this under BaseSkillBomb but its commented out and I don't understand the attached comment, but it might have something to do with aoe?

// ProjRadiusMinDamage 4.0// 50% of missile
// ProjRadiusMaxDamage 8.0
// ProjRadius 115.0// This is the value I want, but real value is in the projectile


overview of changes:
Shields
// twice the regen rate
Missiles
// bit faster projectile, twice default dmg per level(not initial damage)
Ballistics
//faster projectile, 33% lower cooldown
Missile defences
// 50 units faster than missiles
Bombs
//double damage per level(not initial damage)
Mines
//double damage per level(not initial damage)
Mines (Remote)
//double damage per level(not initial damage)

joku
07-01-2014, 12:51 AM
Can't seem to adjust the damage for [Fusion swarm missile] though. Anyone know where to do that?
Swarm missiles are part of the expansion. You'll find them here:
...\Drox Operative\Expansions\Exp1\Assets\Assets003\Databas e\Skills2.gdb


Still looking to add more AOE to missiles, anyone know where to look?
projectiles.gdb

Epics inside
07-01-2014, 06:55 AM
I've only got a Skills.gdb inside ..\Assets003\Database but that's probably what you mean. Any advice as to what entry in there to change? Nothing else to edit under the Missiles section that i can see.

joku
07-01-2014, 10:53 AM
As I said, swarm missiles are part of the expansion. Expansion data is in a different directory. You're looking in:
...\Drox Operative\Assets\Assets003\Database\Skills.gdb

I said to look in:
...\Drox Operative\Expansions\Exp1\Assets\Assets003\Databas e\Skills2.gdb

Epics inside
07-02-2014, 05:45 PM
Right you are, my bad

DornoDiosMio
11-25-2016, 05:33 PM
This is just an upload of the above Wpn_Rebalance.zip file.

The original upload is unchanged, except the changes made to remote mines in the original file do not work in game because the author forget to put in the line that causes the changes to override the original values the game sets.

So, I simply modified those two lines so the file works as the author intended.

I figured better late than never, lol.

This file does not include any changes to swarm missiles, nor did the original. If I decide to mess with those then I'll upload a version with those changes as well. I wouldn't hold your breath though (you might die).