View Full Version : Zombasite traits

01-08-2015, 10:52 AM
We have recently enhanced the skills system in our upcoming game Zombasite with traits. Traits are passive skills that are meant to significantly change how you play and/or build your character.

There are 20 traits spread evenly across all 5 attributes (strength, dexterity, vitality, spirit, and intelligence) and are unlocked when you meet the attribute requirement (50, 100, 150, or 200 points). Only points allocated by you count for this requirement (i.e. a ring of strength doesn't help you unlock a strength related trait). All 20 of these traits are available to every class.

Traits can significantly change your character. This is because they have major positives, but also because they all have negatives. You will need to take into account the positives and negatives and make a difficult choice to take the skill or not. Since you still need to use a few skill points to get the skill, getting the skill is not automatic when you meet the attribute requirement.

I have a feeling that many people will design builds around the traits they plan on eventually getting. I hope it will even encourage some people to put points into some attributes that aren't typical for that class, like intelligence for a warrior.

To make all of this a little less vague, here are some examples:

Pierce - All projectiles pierce their victim and continue to possibly hit more enemies. Each projectile does 15% less damage though.

Vanguard - Adds your defense to all nearby allies, but your defense is decreased by 20%.

Pain Delay - All incoming damage converted to damage over time, however you take 25% more damage.

Blood Magic - Skills use health as your power source.

01-08-2015, 05:03 PM
Sounds great! I like the idea of traits, and also the fact that there can be negatives.

I'm less trilled about the idea that there will always be negatives. The player is already being charged for the trait, there's no reason that even the less powerful traits should have drawbacks.

But in the end, I guess, it is all a matter of balancing. So, where does the Alpha test start? :D

01-08-2015, 05:18 PM
The amount of skill points required isn't very high.

01-12-2015, 02:09 PM
Looks very cool.