View Full Version : Armor calculations
03-12-2011, 09:24 PM
While researching for a better char than my current one, I've just read in the patches that Armor "had been changed radically". So anyone knows how the Armor is calculated now?
I know before this (like LOTS of patches before) that armor just blows. But how about now? General consensus seems to be it's now good. But how good?
03-13-2011, 12:53 AM
Im no expert but from what i gathered-"Generally" cloth never goes above 20%, leather never goes above 40%, Mail never goes above 55% and plate never goes above 70%. I think its very fair this way. What they changed from last patch was what armor absorbed. Previous patches enemies were critically hitting for loads of damage and it seemed as though armor didnt help. Even warriors were at risk. The new patch provides double the normal protection number for armor when criticals hit. This works for both monsters and characters. So if you had 300 armor and got critically hit, you'd have 600 for that hit. Works much better.
this is the thread you are looking for:
further adjustments have been made. take a look at the patchnotes.
03-14-2011, 11:55 AM
Much thanks Baki, that's exactly what I'm looking for! :D
DeathKnight1728, is that really true?? Currently I'm considering whether to get Defender (plate) or Gladiator (cheap +% armor)...
03-14-2011, 01:48 PM
Srulz, Armor is much better now more than ever. It is even good for little characters like rogue and rangers. Lets say you have 1200 armor at lvl 85. You absorb 34% damage and you are critically hit. Normally this would be pretty problematic in previous patches. However now in the present patches, you'd have 2400 armor when hit critically. That is very handy to have.
If you really want to make someone that can fight, and very rarely get hit bad, make a gladiator/demonologist.
Gladiator will give you cleave, mail armor, and focus armor and damage. Demonologist will give you blood rage which gives a nice bonus to all damage (up to 4 times) everytime you are hit. To top it all off, demon armor will make you get critically hit almost 80% less (at lvl 10) and enhance your armor 30% at lvl 10. Demon armor is the only skill that limits the amount of chance you have on getting criticals. This character will be deadly at higher lvls and getting hit only makes him crazier. This character is on my list of things to do but i'd say to give it a shot :)
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