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DanSota
10-14-2015, 08:01 PM
I noticed something that seems strange when a new character is created. It appears that the number of potions a character starts out with is random to a degree. Is that supposed to be the case or is that some strange bug? I even took a look through the files and in the classes it suggests that for example, every character should start with 3 health potions, even though one of my characters started out with 9 of them. So, what gives?

Shadow
10-14-2015, 09:58 PM
More than one potion can drop at a time. In the case of health potions, it is 1 to 3. So the starting health potions is 3 to 9.

DanSota
10-14-2015, 11:53 PM
More than one potion can drop at a time. In the case of health potions, it is 1 to 3. So the starting health potions is 3 to 9.

Ah yes, thank you! I can see that there are min and max values set for them and the other things in their item files. I never would have guessed that's how it was being done.

Shadow
10-15-2015, 11:22 AM
Yeah, that change was meant for normal loot drops, but I'm ok with how it impacts a new character.

DanSota
10-15-2015, 05:46 PM
Yeah, and it wouldn't be hard to mod out anyway. The reason I was curious is because I wanted to be sure of everything before doing a mod for 3 Skill Tree hybrids. I just finished it and it seems to work perfectly fine. I did it based around the one made for Din's Curse, so I can't really take credit for anything more than converting it over and slightly changing some things around.

If you don't mind me asking, how would I go about sharing it since there isn't a mod section yet given that its still a beta? Should I just wait until its fully released?