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View Full Version : Zombasite patch 0.903


Shadow
10-27-2015, 04:50 PM
Patch 0.903 of Zombasite is available over on the Zombasite patch page (http://www.soldak.com/Zombasite/Patches.html). Changes can be read here (http://www.soldak.com/Zombasite/Patches/Changes.html). This patch greatly reduces multiplayer lag, fixes hunting parties not working sometimes, fixes some characters taking longer for skills than they should, fixes a few crashes, and fixes a bunch of other minor issues.

ScrObot
10-27-2015, 06:42 PM
Are recruitable NPCs not showing their skills and stats correctly for anyone else? I'm near the end of an area, I'll see if a newly generated one has the same problem.

Oblivion
10-27-2015, 06:45 PM
The potion cooldown graphic is bleeding off of the icon onto the map when I open my inventory.

And the cooldown from alchemist goes through 2 separate cooldowns, (unsure if this is fixable though)

PixelLord
10-27-2015, 07:08 PM
Are recruitable NPCs not showing their skills and stats correctly for anyone else? I'm near the end of an area, I'll see if a newly generated one has the same problem.

Looks like they don't show their correct stats until after you recruit them. A recruitable NPC showed most stats at zero. After I recruited him, the stats had reasonable numbers. Is that what you're seeing?

ScrObot
10-27-2015, 07:22 PM
Looks like they don't show their correct stats until after you recruit them. A recruitable NPC showed most stats at zero. After I recruited him, the stats had reasonable numbers. Is that what you're seeing?

Yes, along with no skills at all.

Tuidjy
10-27-2015, 08:42 PM
I no longer have the ability to preview a recruit's stats/skills before I hire him/her. There are no skill icons displayed to the right of the stats, which by the way are all zero. I have won an area since the patch, i.e. it happens in new areas as well.

Shadow
10-27-2015, 09:12 PM
Not being able to see their skills is not intentional btw.

Zengrath
10-28-2015, 11:07 AM
I just wanted to report that only thing keeping me from playing this game is the green gas attacks. It destroys my party every time they appear. I can fight most of the mobs/bosses and deal with most environment damage with not too much difficulty, when i die it's usually my fault. However this green gas instantly kills you with nothing you do about it. I spent last town tring to get through 2nd area from town, there are these zombie breeding death mobs that when killed then spawn zombie parasites that drop poison on ground which isn't a big deal but when they die they then spawn 3-4 poison clouds that wipe out your party and yourself if your standing in them faster then you can run out of the clouds. Again most things that damage me and my party take time and usually its enough time to run, but this kills you so quickly from full health it's not even funny, i was trying to slowly go through map by killing the small guys and running, killing small guys and running. almost losing party members each time trying to get far enough away so my party warps to me out of the poison, eventually i just gave up and abandoned that area since i wasn't able to get to next area successfully and lost multiple party members trying. The next town i started the FIRST area outside my town again had these creatures that spawn the poison gas. I don't think it's just those creates, i believe this same poison gas is used by other mobs and also environment. For example once i tried to open a door in a dungeon and green gas spawns around me and i couldn't turn back to run since my party members was blocking my path and i died instantly along with my party.

This is only thing stopping me from enjoying the game. I do understand dying is party of game and i'm perfectly ok with it, i have died and lost party members to other reasons but there is nothing worst then having something in a game instant kill you and party members you lose permanently with absolutely nothing you can do about it. This has killed the fun of this game for me at this point. I'll come back and try testing more later once more balancing is done.

Shadow
10-28-2015, 11:54 AM
So far I haven't been able to reproduce the green gas problem. What is the name of the creature giving you trouble? What level are you and the creature?

ScrObot
10-28-2015, 02:11 PM
The little Zombie Parasites that... Plaugebringers? spawn upon death are usually the culprit for me. (The progression of enemy names keeps me confused. ;)) The big guys die and spawn 3 or 4 of the little guys. I typically use an AoE on them (Exploding Arrow w/ extra projectiles) right when they spawn when they're close together so they all die at once, and more often then not they die with a huge poison cloud. Perhaps they stack, and that's what's causing such an issue? NPCs are too stupid to get out of the poison and usually die (with their gravestone being immediately destroyed too).

Poison mushroom environment items also cause this.

When I have party members, my usual tactic is to blow up the little guys with the AoE skill and run in the opposite direction as fast as I can so the NPCs teleport to me.

I have 27 deaths, I'd wager 10-15 of them have been from a big (stacked?) poison cloud. For my party members, it's probably 75% of their deaths. (The other major source of death is named enemy human characters, [blah] the Spy, [blah] the Summoner, etc. They hit HARD.)

Roswitha
10-28-2015, 02:21 PM
I ran into a problem with Jaggedcraze the Bleeder. I had a stage 1 infection at the time. He was beating on me and I could do magic damage, but my physical attacks did no damage whatsoever. I would guess he was a zombie dark elf, but I don't know for sure.

Also, when I'm on the screen to trade with the other clans, I click down through the inventory until I find the item I want, then I select it. Then the list resets and I have to click all the way down the list again. Can you have the cursor stay where it was, rather than resetting when I select something?

Zengrath
10-29-2015, 12:30 AM
The little Zombie Parasites that... Plaugebringers? spawn upon death are usually the culprit for me. (The progression of enemy names keeps me confused. ;)) The big guys die and spawn 3 or 4 of the little guys. I typically use an AoE on them (Exploding Arrow w/ extra projectiles) right when they spawn when they're close together so they all die at once, and more often then not they die with a huge poison cloud. Perhaps they stack, and that's what's causing such an issue? NPCs are too stupid to get out of the poison and usually die (with their gravestone being immediately destroyed too).

Poison mushroom environment items also cause this.

When I have party members, my usual tactic is to blow up the little guys with the AoE skill and run in the opposite direction as fast as I can so the NPCs teleport to me.

I have 27 deaths, I'd wager 10-15 of them have been from a big (stacked?) poison cloud. For my party members, it's probably 75% of their deaths. (The other major source of death is named enemy human characters, [blah] the Spy, [blah] the Summoner, etc. They hit HARD.)

I don't mind a challenge so ones like spy dudes are fine, but the poison clouds i feel are really annoying and not fun in a challenging way.

Seems like you've had some issue I've had word for word. I've resorted to same tactics to try to get past them but it's frustrating. I'm attaching my saves, i not sure which files to zip up. i zipped up all ones except for files of my other character since it made zip too large.

EDIT; forgot to mention, this is the new area i started and it's first zone off my clan town, can't miss it. try taking 2 of my npc's which i think they are well geared for their level as far as auto equipping goes and fight in that zone a bit, my char has been handling everything else just fine except for the poison cloud stuff. Also just remembered i had sent a hunting party of 5 npc's also to the area, probably all dead or almost dead, completely forgot about them.

EDIT 2: my bad it's actually "wasteland" area, 2nd area from my town, looked same i didn't realize i was in the 2nd area. but you should see what i'm talking about.... look at damage i take against all mobs there, not too bad, then walk into poison cloud created from killing those things. i just tested it again and twice in a row died within 2 seconds.

Tuidjy
10-29-2015, 05:27 PM
This may be confirmation bias, but it seems to me that when my ego weapon upgrades from killing, it gains +1 to max damage, and when I upgrade it at the crafting station, it gains +2.

Maybe it's worth looking into? If it is really working that way, it gives a perverse incentive to run back to town instead of fighting. Of, course, it may be just coincidence.

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My companions keep attacking environmental hazards: exploding barrels, poisonous mushrooms, etc... The higher level the area, the less survivable this becomes. Three poisonous mushrooms can kill a player character in two ticks even below level 25. I do not want to lose a hardcore character because one of my companions has decided to make a pretty green cloud by blowing up a mushroom.

Please make sure that companions DO NOT attack enviromental hazards unless the player does... maybe not even then?

ScrObot
10-29-2015, 06:18 PM
Please make sure that companions DO NOT attack enviromental hazards unless the player does... maybe not even then?

If possible, maybe only limit it to things that can't cause damage or activate somehow? Okay to attack: fallen rocks, light sources, regular barrels... Not okay to attack: exploding and poison barrels, mushrooms, support beams, chests, wishing wells, etc.

My clan also likes to destroy my statues in town for some reason.