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View Full Version : Upcoming patch 0.904


Shadow
10-27-2015, 07:07 PM
added Glassblower NPC skill to rogues, wizards, and conjurors (Tuidjy)
fixed about stuff on Mac
fixed acid weapon effect
now get out of crafting/repairing/salvaging modes when opening a full screen menu (ScrObot)
added some missing journal stats to vbulletin/html exports (ScrObot)

Shadow
10-28-2015, 07:03 PM
fixed clan luminary not saving/loading correctly (Tuidjy)
changed 2nd exit button a little to make less confusing
now cap NPCs to 8 total skills to fit UI (Roswitha/Tuidjy)
added description to Clan Luminary to make it known when it happens
now cap MaxHappiness to 200
fixed SkillArmorsmith/SkillBlacksmith skills not helping with shields
added clan advanced stats screen (shows all clan bonus stats)
added Commoner NPC class - no combat skills, but gets more clan NPC skills
started working on NPC Focus - normal, work, guard, and R&R

Throwback
10-28-2015, 07:39 PM
added Commoner NPC class - no combat skills, but gets more clan NPC skills
started working on NPC Focus - normal, work, guard, and R&R


Commoner sounds amazing.

Please make good decisions about how much player investment is required for NPCs to do their thing and where you want them (players) to spend their time. You have a track record for nailing this stuff so I'm not really worried.

Shadow
10-28-2015, 08:03 PM
Please make good decisions about how much player investment is required for NPCs to do their thing and where you want them (players) to spend their time. You have a track record for nailing this stuff so I'm not really worried.

With how it stands right now, the player doesn't HAVE to do anything. All of the NPCs default to normal and will basically do what they do now.

Tuidjy
10-28-2015, 09:52 PM
I REALLY like where this is going. :)

Shadow
10-29-2015, 07:24 PM
bumped saveVersion to 186
changed PROTOCOL_VERSION to 33
added NPC work focus - does job twice as often, decreases happiness, increases food use
added NPC R&R focus - no job, increases happiness, and decreases insanity
added NPC guard focus - increases insanity, decreases happiness, increases food use, more aggressive, no activities, patrols, no job
now insanity highlight tells you positive and negative sources currently impacting the insanity of that NPC
now happiness highlight tells you positive and negative sources currently impacting the happiness of that NPC
human recruits now have less health and less combat abilities
fixed potential recruits no longer showing their stats/skills (ScrObot)
added more potential NPC locations within clan walls
added potential NPC locations outside of clan walls
added a blinking icon when anyone in the clan has a known infection (Tuidjy)
added health bar to recruit screen (Tuidjy)
your NPCs now do more things when you are away from the clan
now when have a NPC selected on NPC locations screen and click on another NPC, it changes to the new NPC
now when have a NPC selected on NPC locations screen and click on same NPC, it opens recruit screen for that NPC
can no longer change NPC location when clan is being attacked
fixed NPCs that are in Fury form not using correct model, walking correctly, hiding their weapon, and never changing back to human (ScrObot)

Roswitha
10-30-2015, 11:54 AM
added Commoner NPC class - no combat skills, but gets more clan NPC skills


Could you add a Firefighter NPC skill? It would be helpful to have somebody tossing water around when I'm trying to take out siege engines.

Also, how about Repair/Restore as a Commoner only skill. They would rebuild any buildings that were destroyed. I know fire destroys buildings. Do tornadoes and lightning?

Shadow
10-30-2015, 06:52 PM
added ^x100 & ^y000 formatting so that a string can specify x or y position directly (makes it easier to format into columns)
now clan members list also shows level, class, happiness, insanity, focus, and skills summary
can now sort clan members list by name, level, class, happiness, insanity, and focus
moved Zombasite History to own screen
halved poison gas trap damage
made poison gas from burning acid do much less damage (Zengrath)
changed brand new quest chances to not scale up when low on quests (Tuidjy)
can now lock a NPC's equipment so that Clan Armory stuff doesn't go to them (Tuidjy)