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Shadow
12-04-2015, 04:43 PM
Patch 0.908 of Zombasite is available over on the Zombasite patch page (http://www.soldak.com/Zombasite/Patches.html). Changes can be read here (http://www.soldak.com/Zombasite/Patches/Changes.html). This patch fixes the infinite raise bug/slowdowns, makes clans play nice more often with each other, adds a teleport stone, and fixes a bunch of other minor issues.

Roswitha
12-04-2015, 10:41 PM
Hooray for the teleport stone!

Forevener
12-06-2015, 04:24 AM
1. Player clans are not sharing relationship with other clans. Or maybe they are, but it's not being shown in relations screen. But in NPC clan tooltip host's clan is shown several times (based on player count) with different values.
[URL=http://images.akamai.steamusercontent.com/ugc/398930103907758564/3FB4158B87F6FB7C93F5D12DE926E08B4AF063DF/]Screenshot[/IMG]
And again, my friend was going for alliance with 'Sisterhood Of Light', when they suddenly declared war on my clan.

2. In multiplayer games client's claners are still unable to occasionally craft something (thankfully, quest-crafting is working).

3. Performance is still an issue in multiplayer games.

Caal
12-06-2015, 11:37 PM
I started with a quest to rescue a kidnapped clan member. Before I was able to rescue him, I got a message that the kidnapped clansman had gotten married, and then suddenly appeared as part of my clan again. Subsequently, I defeated the monster who was supposedly holding my clansman for ransom, but the quest was not completed. Since I have the clan member and the monster holding him is now dead, it now looks like I have a mandatory quest I can't resolve.

Crisses
12-07-2015, 09:42 AM
I forgot to check for new patches when I started a game to try out Death Knights last night. However I didn't see these fixes in the change list:

NPC starts out with 2h weapon + shield because they have the ability to use a shield? (i.e. 2h axe + shield)

Excessive quests to kill the same critter uprising in the same area.... this can lead to a megabundle of quests & quest solved.... and also clutter the screen with redundant quests. Is there a way of escalating the critter uprising requests rather than adding additional of the same critter uprising requests? How about a per-kill XP bonus -- i.e. a bounty up to a certain number of said critter. Bounty: Kill up to 100 Imp Big Sisters in The Shrieking Forest for +50xp +3cp each. -- then the quest can escalate to 150 critters or raise the xp/cash bounty rather than spawn additional quests. (obviously each clan could have 1 of these bounties for the same critters in the same area)

norari1977
12-07-2015, 11:48 PM
is it possible to make outside more open in the future patch? i think outside area is like a maze and there are many spot where is hard to viewing my character and enemy. i don't know how i can explain it. it is feels like too crowded by object and not feeling open in outside. i remember Depth of Peril's outside field was more open and didn't have much blind alley spot. this game already have dungeon( i love it too) so outside could be more open feeling.

Forevener
12-08-2015, 01:16 AM
is it possible to make outside more open in the future patch? i think outside area is like a maze and there are many spot where is hard to viewing my character and enemy. i don't know how i can explain it. it is feels like too crowded by object and not feeling open in outside. i remember Depth of Peril's outside field was more open and didn't have much blind alley spot. this game already have dungeon( i love it too) so outside could be more open feeling.

You can use a mod to give more 'open-worldish' feeling to the outsides, but generally yes, I'd like them to be more vast too.

Roswitha
12-08-2015, 11:09 AM
You can use a mod to give more 'open-worldish' feeling to the outsides, but generally yes, I'd like them to be more vast too.

I wonder if that could be one of the setup options.

Caal
12-08-2015, 08:30 PM
It would be nice if escort quests were listed as quests at the point of pickup and not at the final destination.

Forevener
12-09-2015, 06:29 AM
4. Bag drop rate need to be fixed, it seems. Two of us haven't seen a single bag in ~5 hours of gameplay.
Update: whoops, got two bags since level 31. But still...

5. Black screen (http://images.akamai.steamusercontent.com/ugc/642124483757184642/BD126EAE02A51073B49DF3A20F72FCAA09D9CBB0/) problem - my friend is getting this quite often while trying connecting to me.

Forevener
12-09-2015, 01:56 PM
6. I found a Death Knight with Unholy Vitality, and she is constantly turning it on and off.

7. Claners need to be more cautious around hazards like flames and ice rains, because right now they'll happily walk through them and even stay in hazards while hunting.

8. Also it's kind of unwieldy to heal your claners in the hunting party. Still I think we should be able to give them potions so they could heal themselves when needed.

Tuidjy
12-10-2015, 10:24 PM
At level 56, I found two lesser training rooms on a dungeon floor that contained level 58 monsters. There were five bonus XP items in the first one, and six in the second one. I got zero experience from collecting them.

As a rule, bonus experiences is utterly underwhelming, seldom coming close to the experience for killing a monster. Why bother?

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I am not sure that there is a point in restricting the difficulty levels according to character level, especially after the first uptick at 25. It is annoying to have to start a level 50 area with a level 48 character. Very soon, you out-level quests, and start netting 89xp for each. So, unless you are willing to wipe out clans, and that feels wrong to me, you get to grind for an hour. At the very least, one character over the required level should unlock the difficulty for all other characters - you are supposed to know what you are getting into.

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Is it a lot of work to make it so that hardcore characters have 'drop only' access to the common stash? I play only hardcore, and I have never gotten more than two items from a set. I can see myself making a non-hardcore character to play with the sets and items, but not make multiple ones to collect any serious amount of unique gear. If hardcore characters can only leave items in the common stash, possibly with a warning screen like when kicking out members, it would be nice.

Caal
12-10-2015, 11:41 PM
Found the same thing in a secret area - several bonus xp balls that gave no xp.