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View Full Version : Weird bug in ProjDamageInflation


Bluddy
03-30-2011, 05:33 AM
I found something weird. When I put in these PerLevel numbers for FieryBlastPerLevel:

MinDamage 1
MaxDamage 10
ProjDamageInflation 0.2

The calculation goes completely crazy. If I change the 1 to a 2, it's fine.

Shadow
03-30-2011, 10:11 AM
That's strange. I'll look at it when I get a chance.