View Full Version : Upcoming patch 0.911

12-15-2015, 07:07 PM
added noTilt parm to effects
fixed some of the clan compliment/insults not working correctly (Caal)
fixed monsters in abandoned towns always being level 1
now Light Models option still draws the model itself just hides effects & light
AI is now a little smarter about not adding dead things as enemies (Crisses)
decreased some renegade rescue quests chances a little (Crisses)
increased vendors default armor so they are a little more durable
halved hunt time & time between hunts, but get half benefits
world and level modifiers that specify a monster type now work much better

12-16-2015, 07:08 PM
added more safeguards to make sure evidence is placed correctly
evidence no longer blocks pathfinding
removed prefixes from crime text
added period to fined text
optimized PackedDataObject::~PackedDataObject
increased PackedDataObject::isTooBigToKeep from 10 to 40
removed TIMING_USER1 calls
optimized PackedDataObject::clear
fixed bonus XP blobs not scaling level correctly (Tuidjy)

12-17-2015, 06:39 PM
improved smoke screen, stoneskin, rupture armor, berserk, enrage, bash, savage strike, gut, and other warrior skill effects
added switch positions to NPC menu
fixed AcidImbued translation (Tuidjy)
fixed sometimes getting an evidence quest for a different clan (Tuidjy)
increased chances of vendors
fixed a minor issue in memory system on Mac
fixed not getting secret room found text on secret levels
now smooth between animations much better
made inanimate objects immune to poison
entities now fade in and out better when they move and out of sight
added 7.5% hate inflation to Enrage skill
added 4.0% inflation to Blocking & Parry skills
fixed some scout location quests not having a valid location and not failing properly (Tuidjy)
now automatically get a quest to rebuild a house if any are destroyed in town
carpenters will now rebuild houses every once in a while