View Full Version : Zombasite patch 0.915

01-15-2016, 03:52 PM
Patch 0.915 of Zombasite is available over on the Zombasite patch page (http://www.soldak.com/Zombasite/Patches.html). Changes can be read here (http://www.soldak.com/Zombasite/Patches/Changes.html). This patch makes clans much more unique, gives several clans unique trade abilities, makes clans adventure much more, and fixes a bunch of other minor issues.

01-16-2016, 11:45 AM
DontHaveEnoughMoneyToIdentifyEverything should have spaces between the words.

01-16-2016, 08:35 PM
Some issues that came up:

When I used Shatter, it fulfills the "Monsters left to kill" task -- and when I use a weapon it fills the X type of monsters left to kill task?

SoL declared war on me, DC wanted me to break the treaty (I had a treaty with SoL before they declared war, the break treaty request I had been Ignoring for a while) -- so I accepted the request. I got the money, and SoL and I automatically declared peace.

SoL & MB were Allied and suddenly MB is eliminated by SoL?!? Not sure how that happened.

I can't heal my allies' agents when we're both on a raid in the same enemy territory?

What is a Berzerk Dimensional Gate? Some names and abilities make no sense on certain types of critters.

01-17-2016, 05:04 PM
The issue where ignoring a trade request sometimes doesn't remove the request, but instead the trade request persists, but with the other clan offering nothing.

When a monster flees, the messages that follow from the monster are as if I fled the battle. There should be messages for the situation of them fleeing

01-18-2016, 10:12 AM
I'm testing a loner character. The character now has more than enough food for a logistics win, but there was no victory achieved. This kind of makes sense since the logistics win gives you an additional clanmate, which loner characters can't have, but it would be good if the loner section of the Advanced Options would tell you that a logistics win is not available. It might also be nice if the loner character could have another type of reward to compensate for not having the logistics win available.

01-18-2016, 10:30 AM
As noted above, I'm play testing a loner character (hardcore, no less). It's my second one - the first one got the crap kicked out of him at level 6, by being raided by two clans simultaneously. The second character (a conjurer) is now level 10 and seems to be holding his own. That first experience taught me that you have to pay *much* more attention to clan relations in this mode. Anything that builds clan relations is necessary to do - selling items, questing, bribery, pacts, etc. You're the weak link, so you need to make everyone else like you. The character even survived a raid - getting rid of the last invader by sitting on the healthstone while the invader attacked him and letting the minions kill the invader. It's a really interesting change of pace from the normal game.

01-18-2016, 11:23 AM
The issue where ignoring a trade request sometimes doesn't remove the request, but instead the trade request persists, but with the other clan offering nothing.

Actually, I believe the other clan is offering something, it's just not showing up on that screen when there's a previous offer from a clan. If you complete the transaction, an item will show up in your inventory. Obvious bug.

01-20-2016, 07:34 AM
I found a potion vendor Woot! and I stacked all the potions, even from the top row, in like stacks.

Then I went to purchase, and noticed it was buying the potions not 1 at a time, but in batches of 2-3 at a time (if not more), and the vendor's # went down 1 at a time, but I think my inventory went up 2-3 at a time and who knows how much money was being taken out.... maybe a glitch? I started with 7sp, so I think the right amount of cash for the number of potions I was getting was coming out of my purse -- but clicking should only buy 1 potion at a time. I could have had more self-control ;)