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View Full Version : Upcoming patch 0.917


Shadow
01-25-2016, 07:22 PM
changed PROTOCOL_VERSION to 38
added expedition points which slowly build up over time
sending out a hunting or forage party uses up expedition points (no more timer)
expedition points can go below zero, but the farther below zero the more all of your NPCs start becoming unhappy
changed hunting/foraging gate to Expedition Gate
can send NPCs out on an adventure expedition
adventure expedition now adds to map

Castruccio
01-26-2016, 11:33 AM
Well this is a great change. I like it already.

Shadow
01-26-2016, 07:00 PM
adventure expedition NPCs can now solve kill monster quests, rescue NPCs, and deal with trigger quests
adventure expedition NPCs will now pick up gold, quest items, crafting items, food/drinks, and high rarity items
your bulletin board can no longer get unhappy :)
fixed Treacherous Jungle spelling (Throwback)
adventure expedition NPCs can now activate gates
increased HateChange/HateInflation on Jab skill
increased Precise Strike damage bonuses
can now use Critical Strike when stealthed
Slice skill can now hit 2 enemies per attack
Zeal skill now adds a defense/armor stacking debuff along with normal attack
fixed a spacing issue in Fire Mastery description
summoned fire elemental now lasts twice as long
Frost Bite skill now reduces lightning resistance also
Ice Armor now has 5% stat inflation
Staff Mastery now increases crushing blow chance
added Wand Mastery skill to Magician
Stalker skills has been split into 3 linked skills - Stalker (quick & deadly), Targ (strong), and Imp (quick, hard to see & hit)
removed reuse timer on Stalker/Targ/Imp skills

wallacethefmh
01-27-2016, 11:09 AM
adventure expedition NPCs can now solve kill monster quests, rescue NPCs, and deal with trigger quests
adventure expedition NPCs will now pick up gold, quest items, crafting items, food/drinks, and high rarity items
adventure expedition NPCs can now activate gates


Awesome changes. Will this also effect other clans, do they use the same expedition mechanic?

Shadow
01-27-2016, 12:43 PM
Awesome changes. Will this also effect other clans, do they use the same expedition mechanic?

No, the other clans still adventure around as they usually do.

Shadow
01-27-2016, 07:05 PM
fixed a typo in blood sacrifice description
doubled player turn speed
fixed NPCs not attacking enemy doors (wallacethefmh)
fixed not getting shared adventure menu when clicking on humans in your party from other clans
now right clicking on shared adventure person's health bar brings up shared adventure menu
diable party member clicking option now works on shared adventure people (Throwback)
fixed some Targs using frenzy skill over and over
now show clan name in title of personal quest item quests
clan members will no longer do jobs if outside of clan area (probably weren't before)
clans will no longer raid when they are down to 1 clan member
Shield of Fire now has a range the victim can be for reflected damage (ScrObot/Tuidjy)
increased Thorns monster enhancement range from 100.0 to 150.0
jewelry will compare based on price now as a backup (as opposed to level) (ScrObot)
fixed projectiles piercing hitting same target multiple times (Dyskord)
now tell you how many crafting items you got for Diplomatic Win (Sgt TT)
NPC priests can now have Therapy skill that allows them to lower other NPC's insanity every once in a while (Tuidjy)
decreased some NPC skills chances of making an item
renegades and unique monsters can now start negative rumors about their target clan
Imposters have a higher chance of starting rumors than other renegades
added Rumor Monger quest
siege towers now get guards
added 3 more zombie knowledge unlocks