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Bluddy
04-12-2011, 01:37 AM
Shadow, it seems like negative percent values aren't read correctly by the game. For example, whirlwind is supposed to start with -30% damage but instead starts with -23%. Ravage is supposed to start with -22.5% but instead starts with -18%. When I put in greater values like -60% I get values in the -30s etc...

Shadow
04-12-2011, 10:10 AM
The numbers in the data and what is displayed are different. The number that is display has already gone through the conversion process using the formula 1.0 / ( 1.0 + -zeroBasedMultiplier ).

For example, -1.0 in the data for a multiplier is going to display as -50%.

Bluddy
04-12-2011, 11:13 AM
Thanks for the info!

At what point do they get translated? For example, say I have a skill that reduces armor by 5% each level. At level 20 it should give me 20 * -0.05 = -100%. If it only gets translated at the last stage, then it'll really give me -50%. In other words, skills that reduce a value in percentages would give less and less benefit with every level. Is that what happens?

EDIT: nevermind. I figured out that's the way it is. I now accounted for it in my excel book. Thanks again!

Shadow
04-12-2011, 12:54 PM
BTW, the nice part of doing negative multipliers like this is that there is no need for any cutoffs.

Bluddy
04-12-2011, 02:39 PM
BTW, the nice part of doing negative multipliers like this is that there is no need for any cutoffs.

Yeah it's pretty neat.