View Full Version : DamageOnHitInflation

04-28-2011, 04:40 AM
Hey Shadow

I saw in the exe that you have a DamageOnHit command, which I'd like to put instead of DamageOnHitPercent for Fire and Energy Shields. I think a percentage is not right for these thorn effects, since it's too ineffective against regular mobs and too effective against bosses. An absolute amount of damage would be more useful in general to mages, without upsetting the balance of the game.

Would it be possible to add a DamageOnHitInflation command so that DamageOnHit could be scaled up to match monster HP with skill levels?

04-28-2011, 09:55 AM
I don't know how feasible it is off hand, but I'll look at it.

04-29-2011, 04:32 AM
Actually, don't worry about it too much. I misunderstood how DamageOnHitPercent worked. I thought it really reflected damage. Since it uses the damage output of the player's weapon, it doesn't really matter so much that it uses a percentage vs. an absolute value.