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View Full Version : Version 0.708 done list


Shadow
07-06-2018, 06:46 PM
The previous done list is here (http://www.soldak.com/forums/showthread.php?t=37506) (seems I skipped a few versions).


added "and only one can effect a person at a time." to protection skills text (Thunt_Cunder)
changed some skills to not repeat when holding down hotkey
fixed getting 2 suffix skill modifiers on the same skill
cleaned up options key on select character screen
can no longer pick up skills on new character and mutate screens
improved create character screen layout
fallback to projected shadows on create character and bestiary screens if using shadow mapping
now highlighting a slider shows you current value (minimum - maximum)
moved mutate button over to bit on character menu better
added a splitter graphic to status effect text to make it a bit easier to read
centered skill tabs
improved world map screen to take better advantage of widescreen
rearranged mutate from specialty screen
rearranged mutation partner screen
changed color of minimap border
got most of inventory autosizing working
fixed when inventory is smaller than usual, item slots moving when an item is picked up
now inventory takes advantage of widescreen monitor if available
now open bag circle blinks when you have the cursor over slots in the bag
changed scroll bar colors
changed mutation points text color to purple
colored mutation xp bar purple
made menu outlines more consistent
changed Game Options to UI Options
moved left/right slots to main UI
added 2nd "row" of user slots to main UI (always on)
removed extra slots option (always on now)
removed minimal UI option
moved minimap option from main ui to ui options
rearranged main game menu a lot
changed main game UI element to be greyscale instead of a green shade
changed minimap outline to grey
fixed small gap in minimap
changed inventory slot backgrounds to grey - makes item icons stand out a bit more
separated thin and fat outline colors
changed fat borders to grey
changed main relation screen to be more grey
made xp bar on relations solve quest same color as main one
made relation get/solve quest menus more grey
made option screens grey
made credit, stash, selected entity, player, journal, character, relations, full help topic, select character, new character, mutations, create new area, and select area screens grey
tweaked scrollbar colors more
better arranged things on world map for widescreen monitors
moved attribute plus widgets back over to old spot
moved journal tabs together to be consistent
fixed text splitter color
hid extra icon on skill & ingame menus
cleaned up select area screen
made logo smaller on opening screen
moved a few things on opening screen farther to the side
fixed a parsing error in UIWidget::parseTextSources
now can right click on inventory button to open bags only
moved health bar to left gargoyle overlay
moved mana bar to right gargoyle overlay
moved status effect icons to bottom ui
removed old player ui
fixed DarkOrcBerserkerUnique1-3 translation
removed ShowFullPlayerMenu option
made help topic screen grey
moved game name, win condition, and lose condition to left top corner
moved not showing loot text icon to above inventory button
rearranged more icons on main game ui
cleaned up some widescreen handling code
changed achievement icons that you don't have to greyscale
changed color of tabs
added a splitter to skill text
made it so normal skills that have been turned into skill modifiers now use their normal description
added descriptions to rest of the skill modifications
fixed achievement screen background
increased AttackHeightDiffMult by 50%
increased MaxHeightDiffAttackMult from 2.0 to 3.0
decreased MinHeightDiffAttackMult from 0.5 to 0.33
fixed trap FirstThinkTime
fixed some status effect info not displaying correctly on skills (something I broke recently, never affected Zombasite)



extended roman numerals to 50 (used to stop at 21)- Drox, Zombasite, & Din's Legacy (Cockbite)
updated donation lists from Patreon
made bestiary screen grey
made Brood more horde like
increased Brood alert range
increased chances and speed of naga sprint
increased morale boost for imp males when female is hit from 10.0 to 25.0
decreased imp morale spin attack reusetime from 1.5 to 1.25
increased hulk speed and armor
increased Wisp stored lightning from 4.0 seconds to 10.0
added torvas as additional object for torva shamans
top 2 torva shaman can now spawn fire elementals
increased range and benefits of totem buffs
undead herald now alerts everyone with call (along with old morale boost)
increases horror health
increased chance that horrors with blink, blink
saurian mages now sometimes have saurian guards
fixed scorpion description (DoP, Zombasite, and Din's Legacy)
now torva have more hellhounds around them
increased plaguebringer larva speed from 120.0 to 150.0
sped up shadow attack speed
increased Targ armor mult from 1.0 to 1.5
increases suicide chance of scarabus
skeleton warriors can now pickup swords
increased speed of skeleton archer projectiles from 450.0 to 600.0
hooked up 9 commander skill icons
increased weapon distance of zombie screes
increased zombie wampir speed
changed changeling 5 to use dark orc berserker instead of orc
added 9 new changeling fake variants
added Absorb Life skill to amorphs
saurians and wisps are now friends
now towers and totems can also spawn more like traps



guardians can now spawn like traps (1 at a time)
guardians now sometimes guard chests
guardians now sometimes guard gates
added Arctic Shard to Dark Elf Wizard
Mortus can now retaliate with an ambush of ghosts
ghosts can now be near bones and gravestones
added Acid Splash skill to naga priests
added Curse skill to Dark Elf Priests
added back in evil leprechaun
changed PROTOCOL_VERSION to 71
skill trees can now have more than 20 skills
changed trickster icon to stealth icon
changed warlock icon to fury icon
changed commander icon to command mastery icon
changed spellsword icon to flametongue icon
moved commoner to next row
made specialty name larger on create character screen
fixed not being able to highlight top row of skills on create character screen
Treasure Hunter no longer boosts food sense
stopped using duplicate skills (matters in Din's Legacy for unlocking purposes)
added dagger and two handed mastery to weaponmaster
added dagger mastery to assassin
added plate and shield bash to paladin
added fast draw to archer
removed cooking and added sprint to hunter
added Despair to necromancer
added ShockWave to sorcerer
decreased Magical Deflection BaseCost from 3 to 2
increased Energy Shield BaseCost from 3 to 4
increased Acid Touch BaseCost from 3 to 4
decreased Foul Strike BaseCost from 3 to 1
increased Hell Storm BaseCost from 3 to 4
decreased Malice BaseCost from 3 to 2
fixed Jeweler skill description
added Chaotic Shots to archer
added Blademaster specialty
added Summoner specialty
added Scout specialty
added Monk specialty
added Nightsade specialty
added Soldier specialty



decreased Bleed BaseCost from 3 to 2
increased DaggerMastery BaseCost from 3 to 4
changed assassin icon to deadly aim icon
decreased LockPick BaseCost from 3 to 2
changed paladin to use CrushingBlow instead of PriestCrushingBlow
decreased Dodge BaseCost from 3 to 2
decreased Fast Draw BaseCost from 3 to 2
increased Chaotic Shots BaseCost from 3 to 4
removed stamina part of Retreat skill
added Minion Tactics to Summoner
added Minion Fortitude to Summoner
added Provoke Minions to Summoner
added Energizing Block to Defender
added Entangling Roots to druid
added Hypnotizing Flow to Monk
added combo master to gladiator
fixed NPCs not having weapon skills
removed food sense and added minion damage to other character stats
fixed unlock classes cheat (was making other things look like bugs)
new characters always have all cost 1 skills from that specialty
generated skill modifiers again (new skills)
statues no longer have knockback
statues can now trigger a chest, trap, or another trigger
hitting a statue no longer shows effect
statues no longer do dying animation
gargoyles now have pain sounds (statues still don't though)
added sound to statue turn/trigger
can now find human and mutated statues

Shadow
07-13-2018, 06:51 PM
added "and only one can effect a person at a time." to protection skills text (Thunt_Cunder)
changed some skills to not repeat when holding down hotkey
fixed getting 2 suffix skill modifiers on the same skill
cleaned up options key on select character screen
can no longer pick up skills on new character and mutate screens
improved create character screen layout
fallback to projected shadows on create character and bestiary screens if using shadow mapping
now highlighting a slider shows you current value (minimum - maximum)
moved mutate button over to bit on character menu better
added a splitter graphic to status effect text to make it a bit easier to read
centered skill tabs
improved world map screen to take better advantage of widescreen
rearranged mutate from specialty screen
rearranged mutation partner screen
changed color of minimap border
got most of inventory autosizing working
fixed when inventory is smaller than usual, item slots moving when an item is picked up
now inventory takes advantage of widescreen monitor if available
now open bag circle blinks when you have the cursor over slots in the bag
changed scroll bar colors
changed mutation points text color to purple
colored mutation xp bar purple
made menu outlines more consistent
changed Game Options to UI Options
moved left/right slots to main UI
added 2nd "row" of user slots to main UI (always on)
removed extra slots option (always on now)
removed minimal UI option
moved minimap option from main ui to ui options
rearranged main game menu a lot
changed main game UI element to be greyscale instead of a green shade
changed minimap outline to grey
fixed small gap in minimap
changed inventory slot backgrounds to grey - makes item icons stand out a bit more
separated thin and fat outline colors
changed fat borders to grey
changed main relation screen to be more grey
made xp bar on relations solve quest same color as main one
made relation get/solve quest menus more grey
made option screens grey
made credit, stash, selected entity, player, journal, character, relations, full help topic, select character, new character, mutations, create new area, and select area screens grey
tweaked scrollbar colors more
better arranged things on world map for widescreen monitors
moved attribute plus widgets back over to old spot
moved journal tabs together to be consistent
fixed text splitter color
hid extra icon on skill & ingame menus
cleaned up select area screen
made logo smaller on opening screen
moved a few things on opening screen farther to the side
fixed a parsing error in UIWidget::parseTextSources
now can right click on inventory button to open bags only
moved health bar to left gargoyle overlay
moved mana bar to right gargoyle overlay
moved status effect icons to bottom ui
removed old player ui
fixed DarkOrcBerserkerUnique1-3 translation
removed ShowFullPlayerMenu option
made help topic screen grey
moved game name, win condition, and lose condition to left top corner
moved not showing loot text icon to above inventory button
rearranged more icons on main game ui
cleaned up some widescreen handling code
changed achievement icons that you don't have to greyscale
changed color of tabs
added a splitter to skill text
made it so normal skills that have been turned into skill modifiers now use their normal description
added descriptions to rest of the skill modifications
fixed achievement screen background
increased AttackHeightDiffMult by 50%
increased MaxHeightDiffAttackMult from 2.0 to 3.0
decreased MinHeightDiffAttackMult from 0.5 to 0.33
fixed trap FirstThinkTime
fixed some status effect info not displaying correctly on skills (something I broke recently, never affected Zombasite)

Shadow
07-17-2018, 07:12 PM
extended roman numerals to 50 (used to stop at 21)- Drox, Zombasite, & Din's Legacy (Cockbite)
updated donation lists from Patreon
made bestiary screen grey
made Brood more horde like
increased Brood alert range
increased chances and speed of naga sprint
increased morale boost for imp males when female is hit from 10.0 to 25.0
decreased imp morale spin attack reusetime from 1.5 to 1.25
increased hulk speed and armor
increased Wisp stored lightning from 4.0 seconds to 10.0
added torvas as additional object for torva shamans
top 2 torva shaman can now spawn fire elementals
increased range and benefits of totem buffs
undead herald now alerts everyone with call (along with old morale boost)
increases horror health
increased chance that horrors with blink, blink
saurian mages now sometimes have saurian guards
fixed scorpion description (DoP, Zombasite, and Din's Legacy)
now torva have more hellhounds around them
increased plaguebringer larva speed from 120.0 to 150.0
sped up shadow attack speed
increased Targ armor mult from 1.0 to 1.5
increases suicide chance of scarabus
skeleton warriors can now pickup swords
increased speed of skeleton archer projectiles from 450.0 to 600.0
hooked up 9 commander skill icons
increased weapon distance of zombie screes
increased zombie wampir speed
changed changeling 5 to use dark orc berserker instead of orc
added 9 new changeling fake variants
added Absorb Life skill to amorphs
saurians and wisps are now friends
now towers and totems can also spawn more like traps

Shadow
07-19-2018, 06:39 PM
guardians can now spawn like traps (1 at a time)
guardians now sometimes guard chests
guardians now sometimes guard gates
added Arctic Shard to Dark Elf Wizard
Mortus can now retaliate with an ambush of ghosts
ghosts can now be near bones and gravestones
added Acid Splash skill to naga priests
added Curse skill to Dark Elf Priests
added back in evil leprechaun
changed PROTOCOL_VERSION to 71
skill trees can now have more than 20 skills
changed trickster icon to stealth icon
changed warlock icon to fury icon
changed commander icon to command mastery icon
changed spellsword icon to flametongue icon
moved commoner to next row
made specialty name larger on create character screen
fixed not being able to highlight top row of skills on create character screen
Treasure Hunter no longer boosts food sense
stopped using duplicate skills (matters in Din's Legacy for unlocking purposes)
added dagger and two handed mastery to weaponmaster
added dagger mastery to assassin
added plate and shield bash to paladin
added fast draw to archer
removed cooking and added sprint to hunter
added Despair to necromancer
added ShockWave to sorcerer
decreased Magical Deflection BaseCost from 3 to 2
increased Energy Shield BaseCost from 3 to 4
increased Acid Touch BaseCost from 3 to 4
decreased Foul Strike BaseCost from 3 to 1
increased Hell Storm BaseCost from 3 to 4
decreased Malice BaseCost from 3 to 2
fixed Jeweler skill description
added Chaotic Shots to archer
added Blademaster specialty
added Summoner specialty
added Scout specialty
added Monk specialty
added Nightsade specialty
added Soldier specialty

Shadow
07-25-2018, 07:12 PM
decreased Bleed BaseCost from 3 to 2
increased DaggerMastery BaseCost from 3 to 4
changed assassin icon to deadly aim icon
decreased LockPick BaseCost from 3 to 2
changed paladin to use CrushingBlow instead of PriestCrushingBlow
decreased Dodge BaseCost from 3 to 2
decreased Fast Draw BaseCost from 3 to 2
increased Chaotic Shots BaseCost from 3 to 4
removed stamina part of Retreat skill
added Minion Tactics to Summoner
added Minion Fortitude to Summoner
added Provoke Minions to Summoner
added Energizing Block to Defender
added Entangling Roots to druid
added Hypnotizing Flow to Monk
added combo master to gladiator
fixed NPCs not having weapon skills
removed food sense and added minion damage to other character stats
fixed unlock classes cheat (was making other things look like bugs)
new characters always have all cost 1 skills from that specialty
generated skill modifiers again (new skills)
statues no longer have knockback
statues can now trigger a chest, trap, or another trigger
hitting a statue no longer shows effect
statues no longer do dying animation
gargoyles now have pain sounds (statues still don't though)
added sound to statue turn/trigger
can now find human and mutated statues