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View Full Version : Upcoming changes in version 0.805


Shadow
10-02-2018, 07:01 PM
solve all quests in the area quest no longer specifies a level (DrJoeFitz)
fixed waypoints not showing up correctly in shared levels (DrJoeFitz)
fixed a crash on load when trying to fix up loaded pointers but entity had been purged, clearEntityReferences not being called in correct place
fixed towers and secret areas generating levels badly (Mandark/Boink)
fixed a bunch of empty effects being attached to some monsters
fixed an entity leak with status effects never getting cleaned up on inactive actors - might also be causing slow downs and crashes
fixed a loading crash when trying to respawn a gate guarding unique monster (Mithur)
fixed some alpha issues on dark elf assassin icon
fixed Nemesis/ArchNemesis enhancements (wrong base)
no longer apply nemesis and win condition quest time escalation at same time if both apply
decreased WinQuestTimeEscalationMult from 10.0 to 5.0
now cap quest time escalation to 20 (didn't have a cap before)
fixed a potential crash in Trigger::getRandomTarget (Boink)
now monster promotions are slower once than hit unique level
now mutated level bonus can't move a skill past its max (Destro*)
added a cap to horde monster AddAdditional stuff
halved regeneration enhancements values
added some more checks to make sure you don't get invalid clans in Diplomacy scenario (Destro*)
reuse time now applies to skill mutations (should balance things a bit better)
decreased Scavenger eat effect time from 300.0 to 150.0
added a combo quick tip
now protect basic cape and shield skills from mutating away when actively using them (Nyithra)
now commoner specialty selects correctly on Mutate from specialty screen (Boink)

rainbow
10-02-2018, 07:10 PM
If possible, for new games, would you please ensure there is always at least one vendor in town with a good amount of gold?

Thank you.

Shadow
10-02-2018, 09:20 PM
If possible, for new games, would you please ensure there is always at least one vendor in town with a good amount of gold?

I am thinking about something along those lines.