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View Full Version : Upcoming changes in version 0.835


Shadow
05-06-2019, 07:03 PM
decreased Earthquake and Frost Nova reuse timer from 2.0 to 1.0 secs (Varkon)
decreased all difficulty mults by 0.005 (putting normal difficulty back where it was in the previous patch) (Varkon)
cloth armor no longer has a strength requirement, just a level requirement now (Doesn't Learn From Mistakes)
decreased StrengthReqPerLevel for leather armor from 1.0 to 0.75
decreased StrengthReqPerLevel for mail armor from 2.0 to 1.75
decreased IntelligenceReqPerLevel for wands from 1.5 to 1.25 (Doesn't Learn From Mistakes)

Shadow
05-07-2019, 07:33 PM
decreased RequirementInflation on items from 0.02 to 0.005
increased StrengthReqPerLevel for leather armor from 0.75 to 1.0 (back to where it was)
increased StrengthReqPerLevel for mail armor from 1.75 to 2.0 (back to where it was)
increased IntelligenceReqPerLevel for wands from 1.25 to 1.5 (back to where it was)
decreased DexterityReqPerLevel for daggers from 3.5 to 3.0
removed Dexterity requirement from staves and added a level requirement
hooked up 5 male mail skins (were there just not hooked up)
hooked up 7 new female male skins
changed Unholy Vitality from 0.1 Str/Dex per level mult to +10 Str/Dex per level
changed Kodiak Strength from 0.2 Str per level mult to +20 Str per level
now Gladiator specialty unlocks after 10 scenario wins
now Defender specialty unlocks after 200 blocks, parries, and/or deflections
now Trickster specialty unlocks after finding 10 secrets
now Thief specialty unlocks after raiding 20 graves
now Reaver specialty unlocks after 1 character gets up to 1000 kills per death
now Reaper specialty unlocks after killing 1000 monsters
now Commoner specialty unlocks after dying 10 times :)
now Soldier specialty unlocks after solving 100 quests
now Dark Templar specialty unlocks after having a character with equipment worth at least 1 GP
now Paladin specialty unlocks after having rescuing 10 NPCs
marked all monsters as fire, cold, magic, lightning, or poison (if applicable)
now imbued enhancements mark the monster as appropriate element type

Shadow
05-08-2019, 07:14 PM
now Ice Mage specialty unlocks after killing 250 ice type monsters
now Magician specialty unlocks after killing 250 magic type monsters
now Nightshade specialty unlocks after killing 250 poison type monsters
now Sorcerer specialty unlocks after killing 250 lightning type monsters
now Druid specialty unlocks after fully exploring 20 outdoor, nature areas
now Scout specialty unlocks after discovering 60 areas
now Demonologist specialty unlocks after killing 100 demons
now Blackguard specialty unlocks after killing 20 NPCs
now Archer specialty unlocks after killing 250 monsters at range
now Blademaster specialty unlocks after killing 250 with a sword
now Ninja specialty unlocks after killing 25 without monster noticing you
now Warlock specialty unlocks after lifting 5 curses
now Warden specialty unlocks after triggering 25 traps
now Illusionist specialty unlocks after dispelling 25 illusions
now Berserker specialty unlocks after experiencing 5 near death experiences
now Commander specialty unlocks after recruiting 20 NPCs to town
now Spellsword specialty unlocks after killing 250 fire type monsters
now Summoner specialty unlocks after summoning 50 monsters
now Monk specialty unlocks after using 5 god specific altars
now Shaman specialty unlocks after being helped 15 times by avatars
now Sage specialty unlocks after unlocking Scout, Killer, Eagle Eye, and Fetcher anchievements
fixed all achievement icons (alpha, grey, etc)
fixed cheat_unlockClasses

Shadow
05-09-2019, 06:17 PM
added all achievements to Steam