View Full Version : Upcoming changes in version 0.837

05-21-2019, 07:07 PM
updated donation lists from Patreon
changed cheat_unlockClasses to unlock directly classes not underlying achievements
made cheat_unlockClasses public for a little while
made skills with additional (instead of mult) of stunning blow, critical hit, crushing blow, and deep wounds more clear
added description to stamina burn
fixed typo in Chase scenario description
fixed win quest text of Fall of an Empire - won't fix scenarios started before fix (Varkon)
fixed a crash in Quest::switchCombatants when a purge happens during switch (probably rare in real games)
now quest counts will decrease when area is small like roads and towers (Varkon)
now quests from scenarios with only 1 level start at the world minimum level (Varkon)
fixed beam attack not passing along which skill was doing damage (was probably causing several beam related problems) (Varkon)
fixed on kill skill mutations not working correctly (Varkon)
fixed a way that linked skills weren't set up properly when getting a new linked skill

05-22-2019, 06:40 PM
decreased Shock Wave and Holy Symbol reusetime from 2.0 to 1.0
fixed world map not always getting centered correctly (Westwind)
now skill mutations aren't linked with other skills, fixes a few weird issues (Destro*)
fixed having 2 MonsterFakeChangeling5HC entries, hopefully will fix strange, rare loading bug (Mithur)
fixed highlight text on locked specialties (problem never public)
objects in the way alpha out a little farther now
now maces give you a crushing blow boost
now swords give you a defense boost
now daggers give you a deep wounds boost
now axes give you a critical hit boost

05-23-2019, 03:01 AM
changed cheat_unlockClasses to unlock directly classes not underlying achievements
made cheat_unlockClasses public for a little while

reconsider this.

we all agreed to test the game when we bought it, its EXACTLY what we are here for. letting people bypass a key system so they can move through the game faster definitely wont get you the feedback that you should be considering concerning that system. how many curses is too many, are there enough lightning mobs spawning, is it too hard to find npc's to recruit, etc.? all questions you will not be getting answers to if you just let the kiddies cheat their way past the entire process.

dont get we wrong, i know some of us wouldnt need to use it.. but you CANT expect the kiddies NOT to go for instant gratification when its offered to them. i mean.. its a HUGE system! you probably cant even undo it without changing the way saves work and wiping entire stables clean! unlocking the classes is a 1 time thing, it SHOULD be WAY harder than just cheapening the entire game by using a fecking cheat code!

05-23-2019, 07:19 PM
Yeah, I'm basically going for a balance of useful feedback and people leaving in anger on this one. I'd get better feedback if everyone played through everything, but not if they stop playing completely.

05-23-2019, 07:19 PM
hooked up 3 new female plate skins
hooked up 1 new male plate skin
changed save version to 228
changed PROTOCOL_VERSION to 83
fixed lastnames of NPCs that get married
now allow MoraleChangeWhenHurtNoEnemy to go below 0 (NPCs should run away from things like fires better) (rainbow)
increased NPC morale drop from damage when at lower health (Nyithra)
fixed fire elementals, screes, furies, skeletons, skeleton archers, guardians being summoned by evil NPCs not being attackable
added Witch House, Smuggler Hideout, Bandit Hideout, and Mad Wizard Shack special rooms
fixed 3 main quest givers always starting at level 1 instead of world level
boosted 3 main quest givers health some more
boosted vendor health some
fixed 2 houses next to each other screwing up their neighbors flat land
changed NPC projectiles to straight true instead of straight (no matching ground height)
NPC races now clump in different areas (ex. instead of completely random you might have a town of mostly Orcs)

05-23-2019, 08:50 PM
theyre bluffing. either they enjoy the game enough that they CANT leave (certainly not for long) or they were going to leave anyways. the thing is while you CAN easily win them back by putting out a solid game (as you do) you CANT easily un-do letting them cheat the class unlocks.