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View Full Version : Upcoming changes in version 0.838


Shadow
05-28-2019, 06:48 PM
added cheat_lockClasses console command
vendors in town can now decide to stay
localized imp NPC Spin Attack (Orc Schism)
NPCs now start with random XP within their current level
NPC Diplomat skill now works correctly
now when a town NPC creates or obtains an item, they will give it to a random player in the game (Dragonface)
now NPCs in town with the correct skills can make crafting cheaper (Dragonface)
fixed Therapist job helping random townspeople
fixed Enchanter job helping random townspeople
fixed a bunch of status effects getting applied as permanent monster enhancements but then disappearing quickly (Destro*)
demon gate quest can now spawn new demon types
now demon gates are limited to spawning demons
now zombie gates are limited to spawning zombies
now orc gates are limited to spawning orcs
changed PROTOCOL_VERSION to 84
wisps now get bigger as they get buffed from other wisps (Bluddy)
decreased monster Fleet of Foot bonuses by 20% (Bluddy)
decreased monster Power Burn enhancement by 20% (Bluddy)
Torva Shaman fire aura now only buffs friends (Bluddy)
added OnePerInflicterKeepOldResetTime option to status effects
totem status effects are now less powerful but they are per inflictor now, so there can be more than one (Bluddy)
now quests in tower are marked with ^ instead of v (Excellion)
fixed a problem on some gates/dungeon entrances not showing correct quest info (Varkon)
fixed gates to unknown destinations showing the destination name
fixed xp listed in quest text not taking into account world modifiers that change it (usually pacing modifiers) (Nyithra)
fixed duplicate scout word in scout killed message
fixed it so don't get 2 quests to kill a newly zombified NPC
increased RespawnTimeMultActivePlayerAndQuest from 2.0 to 3.0 (Castruccio)

Shadow
05-30-2019, 06:48 PM
Earthquake, Darkness, and Fog machines can now start uprisings (Bluddy)
fixed restore house quest (Sarah)
added breaking ancient tomb seal leads to curse quest (Dragonface)
now if player dies chance of adding a new level modifier to that level (Haunted, Undead, etc)
moved world setup options around a little to fit better
removed out of food icons from main menu
now once a player has won a scenario, it is unlocked and can be choosen directly on the world setup screen (Darkness)
no longer spawn Warmaster, Steward, and Apothecary in scenarios where they aren't needed (Bluddy)
fixed some scenarios not starting with any quests
now automatically increase MaxLevelFailures when generating a level when it is the only one (Varkon)
invasion and demon invasion now start with another uprising
updated female Brigandine skin
updated male plate, steel, and turtle scale skins
hooked up 1 new male plate skin
fixed male Crusader chest plate skin
hooked up 8 new mutation icons
now precache crafting and experience orb sounds (Dragonface)
minimap now shows blips farther out especially in town where you have full map (Destro*)
added a button/menu to see event history better (Bluddy/Snuggy Serian)
pressing ctrl no longer cancels player actions except attacking and moving
can now buy an entire stack of items by pressing ctrl when buying (Doesn't Learn From Mistakes)
added buy stack tip
fixed a targeting issue with skills like heal not being able to target player if previously has another valid target (Fulano)
made UI gargoyles a little brighter (hella)

Destro*
05-31-2019, 04:32 PM
"now once a player has won a scenario, it is unlocked and can be choosen directly on the world setup screen (Darkness)"

The casual player in me is super hyped by this. However, the hardcore player in me wishes for a character creation modifier to make scenario's random, while also imposing an additional restriction like 'you cannot change area's until you win/lose a scenario'.

Just my 2c. Thank you for this change regardless!

Castruccio
05-31-2019, 05:49 PM
"now once a player has won a scenario, it is unlocked and can be choosen directly on the world setup screen (Darkness)"

the hardcore player in me wishes for a character creation modifier to make scenario's random, while also imposing an additional restriction like 'you cannot change area's until you win/lose a scenario'.


Agree with this 100%. Hope there will still be an option to have things be random or unknown.

Shadow
05-31-2019, 07:17 PM
Agree with this 100%. Hope there will still be an option to have things be random or unknown.

It still defaults to random.