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Shadow
10-01-2019, 06:34 PM
now instead of damaged clan members staying awake for chance to heal, they just slowly heal (speeds things up a lot, especially high levels with lots of clans)
changed full mutation description to match new chances (ulk_underscore)
fixed Carek's bonus display numbers being incorrect (ulk_underscore)
fixed a few status effects (like deep wounds) that had difficulty multiplier applied twice
now dots display takes into account higher difficulty damage mult correctly (Soldad)
fixed another way could lose a follower across worlds (liren)
no longer eliminate other clans when win (chesse20)
added textures for exoskeleton mutation
when talking to a player an NPC will no longer patrol, adenture, or do activities (Notorious)

Destro*
10-02-2019, 01:48 AM
Out of curiosity, what were some of the other status effects that were applying difficulty multipliers twice? Could pain delay have been in the same boat?

Just curious here, because I have had two characters die from astronomically high pain delay DOTS caused by very low rarity monsters (no damage mods, or one at most), one a long time ago and one recently.

Shadow
10-02-2019, 01:27 PM
Out of curiosity, what were some of the other status effects that were applying difficulty multipliers twice? Could pain delay have been in the same boat?

It does indeed fix pain delay also. It might just be pain delay and deep wounds.

Shadow
10-02-2019, 07:30 PM
fixed Player::damageNotice skipping Sentient stuff
now getting hit and Pain Delay changing everything to damage over time still gets counted as a hit so when hit things trigger properly (Swal)
increased CriticalStrike per level DamageMultPhysical from 0.125 to 0.2 (AuraForLaura)
now PreciseStrike's PowerAdded goes up per skill level (AuraForLaura)
doubled Hex damage debuff and now can stack up to 4 instead of just 1 (AuraForLaura)
doubled spell damage bonus from staves (now same as wands) (Misfit)
can now fight vendors (BorkFate)

Destro*
10-02-2019, 08:32 PM
It does indeed fix pain delay also. It might just be pain delay and deep wounds.

Dang. Thanks. I'm glad that you figured that out. :)