View Full Version : Modding in the steward, warmaster and apothecary

02-07-2020, 12:05 AM
Is it possible to mod in the steward/warmaster/apothecary trinity as part of the player's clan? I tried adding the npc archetypes and types and adding to the game / spawn system and town levels but I am not able to get them to spawn :(

02-07-2020, 12:36 PM
I'm not sure that they will be compatible with all of the Zombasite changes, but you will probably also need to add
UseMainNpcQuestGivers 1
BaseWorld in world.gdb

02-08-2020, 02:14 PM
Yeah, you are right, they do not seem to appear no matter what. Oh well, Thank you Shadow!

02-12-2020, 12:10 AM
Actually it did work! I was using addsTo when I should have been using overrides, the defaults are probably set already! Thanks!