View Full Version : Modding in the steward, warmaster and apothecary
Is it possible to mod in the steward/warmaster/apothecary trinity as part of the player's clan? I tried adding the npc archetypes and types and adding to the game / spawn system and town levels but I am not able to get them to spawn :(
02-07-2020, 12:36 PM
I'm not sure that they will be compatible with all of the Zombasite changes, but you will probably also need to add
BaseWorld in world.gdb
Yeah, you are right, they do not seem to appear no matter what. Oh well, Thank you Shadow!
Actually it did work! I was using addsTo when I should have been using overrides, the defaults are probably set already! Thanks!
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